Hi, I'm Morgan Ethier, a Programmer based in Toronto, ON.
I've been actively programming for 7 years, fluent in languages such as Java, C++ and python, among others. My goal is to develop my skills further so I can thrive in this field. I'll achieve this by strengthening my programming skills, as well as developing them further through education and experience.
Resume
College Transcript
Education
Game Programming, Diploma
September 2019 - June 2022, Graduated with honours
George Brown College, Toronto, ON
Learned to code in C++ and C#
Published games using Unity and Unreal Engine 4
3.94 GPA, Dean's List during semesters 1, 2, 3, 4, 5 & 6
Technical Skills
Languages: C++, C# Java, Python
Game Engines: Unity, Unreal Engine 4, Unreal Engine 5
Project Management: Github, Perforce, Trello
Battery Rush
Created using Unity, this game was made for a College course Game Jam; the theme being "10 seconds." In this game you play as a robot with a 10 second battery life, who has to constantly replace their battery with batteries picked up across an arena.
As the sole programmer, I:
Created and implemented all UI,
Sourced all assets, such as sound, models and animations,
Programmed the main gameplay loop
Running out of Space... Literally!
Created using Unity, this game was made for a course Game Jam; the theme being "Running out of Space." This game has you running out of outer space towards a lone planet. You're required to maneuver around spinning asteroids by strafing or jumping to make it to your destination.
As the sole programmer, I:
Created and implemented all UI,
Sourced all assets, such as sound, models and animations,
Programmed the main gameplay loop
Ghost Knight and the Gothic Gates
Created using Unreal Engine 4, Ghost Knight and the Gothic Gates is a 2.5D platformer where you control Ghost Knight, and your goal is to escape the castle.
As the lead UI programmer, I had implemented:
Main Menu UI
The leaderboard system
Game UI (Heads Up Display)
Minigame Portfolio
Created using Unity for a College class, this is a compilation of four simple minigames made for use in a larger game.
As the sole programmer, I have created:
A digging minigame where the player can scan and dig for resources,
A lockpicking minigame where the player can pick an in-game lock using a keyboard and mouse
A match-three minigame with special pieces if a 4-match is made, and
A hacking minigame where the player needs to guess a password to enter a computer.