Risky Rapids is a brave adventure where you paddle down a fierce river as fast as possible in your boat collecting coins along the way for future upgrades. Developed for mobile and pc.
GameTimer(); Start, Stop, Reset, Get etc.
CoinMagnet(); Magnet strenght, speed, range, strenght
AudioManager(); Play, Stop
FishJumping(); Made arcade-style fishjumping "obstacle".
Curiosa: Late in the project I needed to go in to all scripts with sound needs and add the call to their sound. For example:
AudioManager.Instance.PlayBoostAudio();
It was some work to comunicate to get some time alone with every script. (we locked our scripts when we used them in perforce). People didn't want to do it themselves.
Second Unity Game project. I felt I did quite a few stuff this project. The funniest I have to confess was the fish jumping. It was simple but seeing the real fish art jump, in an arcade style, replace my boxes in the end of the project as an unplanned feature was nice. Also the coinmagnet was pretty fun to play around with and making design friendly in magnet strenght and magnet reach. Our group was really effective so unfortunately I got no new tasks in the end of the project except the fishes which was a fast addition.