Hello there.
My name is John.
I am a Game Designer & Developer currently situated in Glasgow, Scotland.
My name is John.
I am a Game Designer & Developer currently situated in Glasgow, Scotland.
My name is John. I am a Game Designer & Developer. I am comfortable in General Game Design, Level Design, Technical Game Design and UI/UX/HCI Design. My strengths in Development come in the form of C# and Unity Engine. I have been developing these abilities for the past four and a half years and have eight months of experience in the industry as a Game Developer for mobile platforms where I have released an early access title on Google Play Store. I recently assembled a small team of programmers & artists and managed a site at Global Game Jam 2021 where my team and I designed and developed Carpool, a fun arcade game where you play as a hybrid car-fish thing... trying to break out of the big city.
I have a wealth of history in designing games and implementing ideas in:
2D & 3D Platformers (Including Web Games in JS)
Multiplayer First Person Shooters
Retro Arcade Games
RPG Adventures (Including a story driven 2D Platformers)
Arcade Racing Games
Idle Clickers
Serious Games For Learning & Practical Applications
... And I'm always looking to expand!
Come look at my 'About' page for more details.
Police: A Serious Game
A serious game which aims to teach aspiring police officers how to go about situations police officers may face in their daily routine.
Multiple scenarios which teach the player how to handle Texting While Driving (Suspect interview on the move), Shop Robbery (Pursuit), Breach Of The Peace (Frisking) and Suspect Interviews are featured. A data bank with current legislation and a follow-up quiz also included.
Police was particularly enjoyable to work on as it was completely different from any work previously produced by myself and teams I've worked with. A lot of research went into the average day as an entry level officer on the streets. Many decisions following this research were made to add more 'juice' to the game as a method to keep aspiring officers interested.
Steve Fury: A Nomads Tale
Probably the most aesthetically pleasing game I've ever worked on. Steve Fury: A Nomads Tale is a 2D platformer completely designed from the ground up by a friend and I with the aim to showcase level design abilities.
The game makes great use of darkness, light, spacing and visual cues to guide the player through a vast and varying level which teaches the player how to play the game along the way.
The level is designed as a story. The fall of man followed by a three part fight back to the top. The game follows some typical game design techniques such as boss staging and spacing for boss fights.
Gangstarz In Space: A Prototype
Gangstarz In Space was another university project. This one had heavy focus on Project Management, Game Design, creating a prototype to your GDD outline and creating a pitch for the game.
Gangstarz In Space is a fast-paced, arena based Battle Royale type FPS game which makes use of PUN for P2P networking capabilities. The game is set... in space... and features a mixture of well known gangsters including Mecha-Al Capone as the show-runner among some other original characters such as a passive aggressive, male and female, two headed slug sportscaster duo.
Gameplay is FFA death match type as with many Battle Royales but also features AI enemies the players must fend off. While Battle Royale is the primary focus of the game, the game is also designed with team modes in mind such as CTF and TDM which both also feature AI enemies.
Keyboard Warrior
KeyBoard Warrior is an original Click-To-Move RPG mashed together with a Type-To-Shoot mechanic.
The player plays as a typical internet 'keyboard warrior', mashing keys to defeat their enemies. Their hero? some nerdy dude wielding an RGB keyboard.
The player must progress through a forest, defeating enemies by typing quickly. Eventually making it to a dungeon where the game becomes a typical Click-To-Move dungeon crawler.
This project was thoroughly enjoyable to work on and at the time, was a great display of my versatility in design and development. The application of such niche mechanics was both arduous and enjoyable to work on.
Come look at my projects if you would like to see more.