GAME SHOWCASE
This is a showcase reel of some of my game projects.
Please do watch it fully!
I'm a passionate game developer currently pursuing a B.Tech in Computer Science and Engineering with a specialization in Gaming Technology at SRMIST (currently in 4th year).
I love designing and building action-oriented games that focus on satisfying gameplay, polished mechanics, and creative worlds.
I primarily work with Unity (2D and 3D), and I'm experienced in rapid prototyping, iterating on ideas, and delivering polished, playable experiences even under tight deadlines.
Currently Exploring the HYBRID CASUAL market. Got one idea turned down by Voodoo and working on the next.
I've a good understanding of the KPIs and industry expectations and I'm continuing to learn more about the mobile game market.
I'm an active member of the Game Developers Community (GDC) at SRMIST and was part of the organizing team for GameFest 2024, a major gaming and game development event. This experience helped me strengthen my skills in event management, collaboration, and connecting with the wider game dev community.
Beyond development, I also explore animation, music production, and game design, giving me a broader creative perspective when building games.
I'm looking for opportunities to learn and develop fun games
Unity (2D and 3D game development)
Gameplay programming (C#)
Rapid prototyping
Cascadeur (3D animation)
Blender (basic 3D modeling and animation)
Stick Nodes (2D stickman animation)
Photoshop (asset editing)
Ableton Live (music and sound design)
Git (version control)
Fast learner and adaptable
Focused on gameplay feel and player experience
Member of GDC (SRM club)
Organizer of GameFest 2024 (SRMIST)
God's Bane is a 2.5D Action Combat Boss Rush, with badass stickmen and a parry/deflect centric game.
Link for the Game (no download necessary as it is a WebGL build) (beware this game has a bad difficulty curve)
This was my third and latest game jam game, developed over 1 month with a team. Made for the Boss Rush Jam 2024, God's Bane is a 2.5D action combat, parry-focused stickman game. This project was the ultimate learning experience for our team as we explored every part of game development together. The game had its fair share of bugs, but the final boss was quite satisfying and received fairly good reviews from the jam participants. The game ranked at the top 20% in the jam with around 6000 participants and 400 games, placing at 79th out of 400 games. I'm very proud of how our third team game turned out.
This project is probably the worst in this entire portfolio, but it is part of my journey so I would still include it.
I was an organizer for Game Fest '24 along with the lead organizer Aakaash K. This groundbreaking event brought together game developers, enthusiasts, and industry professionals for an action-packed experience that included hands-on workshops, a competitive GameJam, and esports tournaments across three popular games. The event, in collaboration with IMSK and IGDC, provided attendees with invaluable opportunities to learn from top-tier experts, network with industry leaders, and showcase their skills. By offering free tickets for SRM students and fostering an environment of innovation and collaboration, GameFest 2024 set a new standard for gaming events in South India, making it a must-attend gathering for anyone passionate about the gaming industry.
I organized a hands-on workshop at my university along with club members focused on Unreal Engine and Blender. The event introduced students to the fundamentals of real-time game development and 3D asset creation, bridging the gap between design and technology. Through practical sessions and guided projects, the workshop inspired students to explore the fields of interactive media, game development, and digital artistry.