Factsheet

Developer:

  • Mole Eyes Entertainment

  • Based in Vancouver, B.C.

Release Date:

December 14th, 2018 (PC/Mac/Linux)

Co-op Update:

February 4th, 2019 (PC/Mac/Linux)

Press / Business Contact:

Email Me

Releases:

Warp Glider

(TBA) 2019 title - coming soon!

Description

Pilot a gravity-defying Glider craft at blazing speeds. Pull off aerial acrobats using stack-able Power Ups to survive the Bandits swarming through the warp horizon. RETRO ARCADE action with out of this world flight control! Out now with Co-op Multiplayer!

History

In October of 2018 David Nickerson solely founded Mole Eyes Entertainment after his previous Mega Toast Games full time position. In two short months Warp Glider was created and launched on the Steam store. Warp Glider is now growing by the day and the announcement of a new Co-op mode shows truth in that. Warp Glider is ready for you and a friend to earn your wings, are you ready to glide?

Features

  • An all-new Co-op mode that allows you and a friend to battle to the ultimate distance working together.

  • Slick modern eye-popping effects that blend in with a familiar retro pixel art style.

  • Dynamic physics with gravity altering black holes, glide chilling comet trails, and various asteroids and hazards that affect both player and foe.

  • Warp Gliders simple control style enables players to pick up and play, goes hand in hand with that "one more time" feeling.

  • Awesome Power Ups that all stack on top of one another creating a different play experience each time.

  • Power-Ups come in offensive, defensive, and utility types, enabling the player to constantly develop new strategies to the dynamic gameplay.

  • Ultra destructive AOE nukes, protective shields, gravity auras, stealth cloaking, wing mounted guns, speed boosts and more!

  • Unlock different controlling glider crafts by achieving the high score and find your favorite play style!

  • Experience Warp Gliders unique control scheme with full controller support.

Video

Images

Logo and Icons for Press

Articles

  • “The game has an old-school addictiveness to it. Every time you die, you tell yourself, one more try and play again, attempting to beat your old high score. It’s not packed with carrot on a stick incentives, slowly feeding you endorphin boosts until the next piece of candy. It’s just pure, simple and fun. It is extremely challenging but fair in its difficulty and keeps you coming back for more.” Gideon's Gaming

Monetization Permission

Mole Eyes Entertainment allows for the contents of Warp Glider to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Warp Glider is legally & explicitly allowed by Mole Eyes Entertainment.

About Mole Eyes Entertainment

Boilerplate

Mole Eyes Entertainment strives to make fun game play that players can feel that they are creating and controlling themselves. Our goal is to create retro classics today, using clever design based around the great games of the 70's, 80's, and 90's and onward into the future.

Additional Information

David Nickerson is the sole developer at Mole Eyes Entertainment, Warp Glider is the first game he has launched on his own. The last launched Steam game he co-created was called "Pixel Boy and the ever-expanding dungeon".

Warp Glider Credits

David Nickerson

Art, Code, Design, Sound

Adam Plowman

Game Play and Menu Music

Contact

Inquiries: Email

Twitter: Twitter

Community Page: Dev Blog

Instagram: Instagram

Facebook: Facebook