Expain Fact
FACT ABOUT MF PART 2
FACT ABOUT MF PART 2
CARSUL AND CARSULIST
Carsul is a mysterious, otherworldly entity—often described as a barterer of souls, a distortion of reality, or a conscious rift between worlds. In many accounts, it appears as a tall, cloaked figure with a skeletal face, glowing yellow eyes, and sharp angular edges along the side of its head—like a corrupted mask of reason.
It is not a god, demon, or spirit in the traditional sense, but something older and deeper—a being that exists between concepts, between choices, and between realities. Its nature is liminal and transactional: it offers something precious to you, in exchange for something you didn’t realize you were giving up—like memory, time, meaning, or reality itself.
Carsul does not attack. It offers. And when someone accepts the deal—whether knowingly or not—the consequences ripple far beyond the individual.
Carsulists are individuals or sect members who follow, worship, or align themselves with the ideology of Carsul. They do not see themselves as evil or destructive; instead, they believe they are liberating humanity from the illusion of stability.
Reality is flawed, built on lies and limited perception.
Carsul is the revealer, the truth behind the mask of existence.
Trade is sacred—one must give something real to gain what’s true.
Names, memories, and time are the highest currencies in the Carsulist faith.
While not all Carsulists are overtly violent, their actions often result in extreme psychological and metaphysical damage to their surroundings. Even their mere presence or rituals can destabilize perception, warp time, and cause deaths without clear physical causes.
Carsulist rituals often involve:
Glitch-like symbols resembling recursive loops or fractals.
Chants in reversed speech, sometimes layered with unsettling silence.
Mirrors, clocks, or audio tapes being used as channels or "bargaining devices."
Offerings such as personal diaries, old photographs, or bloodless animals.
A phrase whispered during rituals: “Barter what binds, and you shall see.”
Individuals exposed to Carsulist materials or rituals often report:
Déjà vu loops or “temporal bleed” (reliving the same moment repeatedly).
Memory distortion (forgetting family names, or suddenly recalling events that never occurred).
Existential detachment—the feeling of watching oneself from outside one’s body.
Dream contamination, in which Carsul appears and offers silent choices.
In more extreme cases, victims collapse and die without trauma, their minds effectively erased or overwritten by something else. Their bodies remain untouched, but their “presence” is described as missing—as if their identity was traded away.
While there is no known central leadership, Carsulists often operate in cells or solitary devotion. Each member is encouraged to “bargain with the Rift” independently, but coordinated actions have been reported, especially in moments of collective ritual (e.g., eclipses, anniversaries of great loss, or synchronized dreams).
They are often:
Nomadic
Obscure in speech, avoiding direct answers
Obsessed with duality, paradoxes, and riddles
Unnervingly calm, even in dangerous situations
The Counter-Occult Authority of Parelonia Union classifies Carsulism as a Grade X Metaphysical Threat, due to its:
Inability to be tracked through normal surveillance
Indirect lethality
Uncontainable spread through media, dreams, and perception
Authorities warn that engaging with a Carsulist, even verbally, can result in a psychological agreement—a non-verbal trade that bypasses consent in conventional terms.
“Carsul does not demand. Carsul offers. But the price is always more than what you think you’re paying.”
– Inscription found in a burned Carsulist hideout in Aluoria
ALUORIA AND EARENT
In the vast territories of the Parelonia Union lie two kingdoms that pulse with ancient magic and deep-rooted tradition: Aluoria, the enchanted realm of the West, and Earent, the spiritual heartland of the East. Though both steeped in arcane heritage, their cultures, aesthetics, and mystical lineages diverge like day and night.
Aluoria is a land of elegance, classical enchantments, and ritualized beauty. Heavily inspired by Old French and European mysticism, the kingdom is a haven of spellcraft, high courts, and sacred academies. Ornate castles rise above vineyards and enchanted forests, where court mages and celestial poets live side by side.
Magic in Aluoria is a discipline—a refined art studied in grand libraries and marble halls. Every spell is written in poetic form, and every mage is expected to master the language of light and illusion. Ancient grimoire languages like Velantrique and Runique are still taught in aristocratic schools.
The culture blends nobility with tradition:
Masquerade festivals where illusions become real
Lunar duels of honor under enchanted moons
Elixirs aged in glass blown by wind-elementals
👑 Queen Lora
Ruling Aluoria is Queen Lora, a graceful and enigmatic monarch known as the Swan of Vichy. With a crown made of moonstone and snow-thorn, she commands respect through her wisdom and control over celestial magic. Lora is often seen as cold to outsiders, but within her realm, she is revered for maintaining peace and knowledge in an age of chaos.
She sees magic not just as power, but as responsibility, and under her reign, Aluoria has become a safe sanctuary for scholars, sorcerers, and the magically gifted. Her most loyal subjects call her the Veilkeeper—for she protects the thin line between mortal perception and the arcane truth.
To the east lies Earent, a mystical kingdom that echoes with the sacred whispers of the Javanese spirit world. Here, magic is ancestral, deeply intertwined with adat (customary law), local wisdom, and the invisible forces of nature. The forests are alive with spirits, the seas ruled by divine queens, and the mountains watched by ancient guardians.
Magic in Earent is organic, flowing through dance, shadow puppetry, batik symbols, and gamelan music. Rituals are performed at dawn and twilight, often involving offerings to unseen realms. The people live in harmony with the unseen—believing that what is not visible may be more powerful than what is.
Traditional ceremonies such as ruwatan, selametan, and labuhan are common, blending animism, mysticism, and old royal practices passed down through sacred bloodlines.
👑 Queen Roroa
Earent is ruled by Roroa, a figure of profound spiritual respect, especially among the coastal and highland communities. She is inspired by the mythical archetypes of Nyi Roro Kidul (Queen of the Southern Sea) and Nyi Blorong, and is often seen as a bridge between the human and spiritual realms.
Unlike many rulers, Roroa walks among her people, visiting small villages, participating in rituals, and acting as a living guardian of the land. She wears traditional Javanese attire imbued with sacred sigils, and her presence often calms storms, both literal and metaphorical.
Among the Earent and Suna communities of the Union, Roroa is not just a queen—she is a living legend, a spiritual protector, and a symbol of rahayu (peaceful harmony). Her rule is marked by prosperity, ecological balance, and a mystical closeness to the unseen forces of Earth and Sea.
Though different, both realms are united by a shared understanding: magic is not merely a tool—but a living language of the land, of spirit, and of the soul.
JSP MECHA AND ZECORA
Among the many names etched into the legacy of JSP Mecha—Parelonia’s premier institution for defense technology and scientific advancement—few are as mysterious, revered, and paradoxical as Zecora, the solitary zebra alchemist who once walked the line between arcane knowledge and modern science.
Zecora is a zebra herbalist, alchemist, and scholar of ancient wisdom, known for her rhyming speech, enigmatic demeanor, and unshakable harmony with nature. Hailing from an isolated forest on the fringe of Pallenia, she became involved with JSP Mecha not through ambition, but through destiny—invited personally by Jasper, the founding monarch of Pallenia and architect of JSP Mecha, who recognized her unique blend of natural science and ancestral knowledge.
Despite being from a land rooted in oral tradition and shamanic practice, Zecora possesses an intuitive grasp of herbology, chemical structure, and bio-rhythmic harmonics—a language of science hidden in leaves, roots, and stars. Her hut was her laboratory; her scrolls were leaves and tree bark etched with ink made from flower pollen.
Though never fully integrated into the modern corridors of JSP Mecha’s sprawling facilities, Zecora played a quiet but vital role in the early research divisions—especially in:
Biochemical Research and Potent Compounds
She helped develop non-lethal incapacitation formulas, natural stimulants, and advanced healing salves—many of which are still used by field agents and soldiers today. These formulas were so effective that they bridged the gap between folk medicine and military application.
Eco-Compatible Alloys and Natural Binding Agents
Her work on bioresins and root-extract polymers paved the way for lightweight armor plating and stealth systems that blended with the environment.
Energy Harmonics & Sound Resonance
Though seldom credited openly, her understanding of harmonic frequencies in ritual chants influenced the development of sound-based disruption tech, an innovation still used in defensive sonic shields.
Despite her contributions, Zecora always declined official titles, salaries, or laboratories. She insisted that her connection to nature must remain pure—"not caged by steel, nor ruled by screens," as she once said.
As JSP Mecha became increasingly entangled with hard science, machines, and militarism, Zecora chose to retreat once more to the wilderness. She believed that technological progress must be balanced with spiritual and ecological wisdom—a philosophy often seen as incompatible with the company’s direction in later decades.
Still, her legacy is honored quietly within the company: her image appears in a hidden mural at the Old Founder's Wing, and senior researchers occasionally refer to her methods as "Zecora Protocols"—a shorthand for combining organic intuition with empirical study.
Today, Zecora lives in near-total seclusion, her location unknown to most. However, stories of her continue to ripple through Earent, Aluoria, and Pallenia, especially among herbalists, village seers, and young scholars seeking to balance modern life with ancestral truth.
In her own words:
“True wisdom grows where silence sings;
Beneath the roots and fluttering wings.
If you would lead, then first you learn—
That fire built fast may also burn.”
Zecora remains a powerful symbol of balance—between tradition and progress, nature and machine, and magic and science. Though she may walk alone, her rhymes echo in the minds of those who dare to look beyond the lab and into the soul of the world.
FUN, DEAL, AND SACRIFICE.
A Doctrine of the Carsulian Bargain
In the world warped by Carsul, nothing is ever free. Every desire, every plea, every whispered wish in the dark has a cost—and that cost is something irreplaceable.
This is the rule of "Fun, Deal, and Sacrifice", the triad of Carsulian contracts. It is not merely a transaction. It is an existential wager, a reshaping of self, soul, and sanity.
Carsul never appears where things are clear or easy. It shows up when people are desperate—when they crave what no god, no science, and no mortal can give.
Carsul finds "fun" not in providing what is wanted, but in the process:
Watching a mother ask for her dead child back
Hearing a king beg for eternal power
Witnessing a broken soul plead for love, even if it’s fake
The fun comes from watching how far someone is willing to go, and how quickly their morality crumbles when the impossible is offered.
“You ask not what you need, but what you cannot bear to live without. I listen.”
— Carsul
Once the desire is spoken, the Deal begins. The person is never forced. Carsul always offers a choice—one that feels fair, even logical.
But here's the truth: there is always a catch.
The Deals Sound Like This:
“You will have her love, but you must forget who she is.”
“You will gain power, but never be able to trust your own people.”
“You will live forever, but in a world that will forget you.”
Each deal has a clean symmetry, but the consequences are designed to haunt.
There is no cruelty in the offer.
There is no mercy in the outcome.
The final act is Sacrifice. To seal a deal with Carsul, one must surrender something that has true spiritual weight:
A memory you love
A person who still believes in you
A dream you never told anyone
The ability to feel remorse
Once sacrificed, that part of you is erased or twisted—sometimes quietly, sometimes violently. And the world may never remember it existed.
Many who make the pact walk away thinking they’ve won. But over time, they rot from within—as what they lost begins to matter more than what they gained.
Concept
Meaning (Carsulian)
Fun
Watching humans unravel in pursuit of forbidden desires
Deal
Giving what is asked, never what is needed
Sacrifice
Taking what they never thought they’d give up
“The deal is the prayer. The sacrifice is the Amen.”
“To give is divine. But to give what breaks you… is transcendence.”
“The gift is real. But so is the hole it leaves.”
Carsul never lies.
It doesn’t need to.
The truth, shaped the right way, can destroy better than any falsehood.
So when someone says they got what they wished for—
Ask them: What did it cost?
UNFAIR JUSTICE
Certainly. Here's a detailed and in-depth explanation in English, exploring the unfair justice of Carsul’s barter, Zacky’s internal conflict, and a comparison to Sarah’s genuine sacrifice:
Carsul’s system of exchange—his so-called “barter of fate”—is rooted in a deceptively simple rule:
“Sacrifice something important, and you shall be granted what you desire.”
On the surface, this principle appears to uphold a brutal but consistent fairness. A cost for every reward. A consequence for every wish. For many, especially those in desperation, this seems like a form of cosmic justice—a twisted but honest contract. But to Zacky, who has witnessed its contradictions firsthand, it becomes clear that this system is anything but just.
The Subjectivity of “Importance”
The phrase “something important” is never truly defined.
What is “important” to the person offering the sacrifice may not match what Carsul considers valuable.
In Shirona’s case, she sacrificed a disposable pawn—a living being, yes, but one she had no attachment to. Someone she deemed expendable. And yet, she received a reward as though she had given up a piece of her own soul.
Selective Enforcement
Carsul does not hold all bargainers to the same standard.
Zacky had to give up something deeply personal—his chance to rescue Sarah, his safety, even a part of his identity—to gain a narrow, uncertain benefit.
Shirona, on the other hand, made a shallow offering and received immense power.
This reveals the true mechanism: Carsul doesn’t reward sacrifice. He rewards alignment with his agenda.
Moral Inversion
The barter system punishes the sincere and rewards the cold-blooded.
Those who care deeply (like Sarah or Zacky) must suffer more, lose more, because their love and empathy are tools Carsul can exploit.
Those who are willing to use others—like Shirona—are favored, because they treat life and morality as transactional, just like Carsul himself.
Sacrifice
Shirona : A disposable pawn
Sarah : Her own freedom / life
Reason
Shirona : Opportunism, manipulation
Sarah : A dead end, moral conviction
Emotional Cost
Shirona : Zero emotional attachment
Sarah : Immense personal and emotional pain
Carsul’s Response
Shirona : Great reward
Sarah : Delayed or uncertain outcome
Justice?
Shirona : No – benefits without true loss
Sarah : Yes – true sacrifice, but under injustice
Sarah’s case reflects a pure sacrifice—not born from a lust for power, but from a situation with no alternative. Her choice was driven by desperation and a desire to protect, not ambition. She offered herself when all other paths were blocked, making her sacrifice real.
This contrasts starkly with Shirona, whose offering was calculated and hollow. And yet, the system rewarded her far more—a clear sign of imbalance.
“Why did she get what she wanted so easily? Why was her sacrifice enough, when it meant nothing to her? Why was mine—my pain, my loss—not enough? What kind of justice demands everything from the innocent but hands power to the cruel?”
“This isn’t balance. This is corruption. This is favoritism in the guise of law.”
The more Zacky witnesses, the clearer it becomes:
Carsul’s barter is not a system of justice, but of manipulated perception. It leverages the illusion of fairness to lure people into sacrifice, only to favor those who serve chaos.
In the end, it’s not about how much you're willing to lose. It’s about how useful your loss is to Carsul’s design.
Justice, in his world, is not blind. It’s biased.
Let me know if you'd like this rewritten as an internal monologue from Zacky, or as part of a scene or script.