Suicides in the military have increased over the last ten years. Much effort has been focused on suicide prevention and treatment, as well as understanding the reasons for the sharp increase in military suicides. Despite this effort, the definitive causes of military suicides remain elusive. Further, highly effective suicide prevention and treatment approaches have not yet been developed. The purpose of this article is to present a short review of the current state of suicide prevention interventions within the context of the military. The root causes of suicidal behavior and the role of combat in the military are each discussed. Interpersonal-psychological theory of suicide and the military transition theory are introduced as guiding frameworks for understanding suicides and suicidal behavior amongst active military personnel and military veterans. The article concludes with a set of recommendations for moving forward in understanding and addressing suicides in the military.

With obvious design inspiration from genre leader Modern Warfare, Modern Combat 5: eSports FPS is a fairly derivative if well-designed FPS game. The game is split into two main modes, campaign and death-match. Players choose from a variety of classes and then earn XP for better guns and skills, equipping their chosen armour for a unique play style. Graphics are above average, controls are decent for a mobile title and matchmaking is solid. Modern Combat 5: eSports FPS does not do anything new, but does everything well. The campaign stretches across several continents and has a predictable modern military plot complete with the usual deaths and betrayals. Multiplayer maps are on the small side but offer a fast and furious style of fight. While the game is free, much of the better equipment and skills require micro transactions. Another small gripe is the fact that the single payer campaign is only available when connected online.


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An edit to enemy combat styles, built off of Realistic Combat AI. Seeks to make enemies more aggressive. Suggested to be used with newer combat overhauls such as the Distar Suite, SCAR, and Valhalla Combat.

Modern CombatDeveloper(s)Black Sand StudiosReleasedMarch 13, 2012Genre(s)Real-time strategyMode(s)Single player, MultiplayerMediaFree downloadThe Modern Combat Mod, also known as Company of Heroes: Modern Combat, or MC for short, is a total-conversion mod for Company of Heroes: Opposing Fronts, and is developed by Black Sand Studios. Work on the mod began in 2007, and was officially released on 13 March 2012. The mod brings Company of Heroes into the modern day, adding three new factions - United States Army, United States Marine Corps and the People's Liberation Army.

Featuring a new engine built for PS3 with advanced physics, lighting and ballistics, SOCOM: U.S. Navy SEALs Confrontation will deliver the most intense and authentic high definition modern combat action. The title's focus is on online play and the global community that supports it and will feature tournaments, clan ladders, leader boards, advanced player matching and integration with SOCOM.com. Players will have the choice of playing as one of five Special Operation Forces units each with customizable facial features, camo, load outs weapons and gear.

The use of tourniquets for control of battlefield hemorrhage is apractice many centuries old. Despite the controversies surrounding their usein civilian trauma, tourniquets remain necessary treatment for severeextremity hemorrhage from combat injuries. The increased military operationaltempo in recent years and the frequency and severity of the resultant combatextremity trauma has led the United States Army Medical Department to focuson two objectives regarding battlefield tourniquets:

These and other reports of the successful and Uncomplicated use ofbattlefield tourniquets led the USAISR, in 2003, to draft a new set oftourniquet use guidelines. incorporating the use of the devices as astandard, first-line. battlefield hemorrhage control measure. The recommendeddoctrinal changes regarding tourniquet use have now been adopted into theTactical Combat Casualty Care curriculum, and issued as a supplement to theSoldiers' manual of common tasks. Instead of focusing on tourniquets asbattlefield hemorrhage control measures of last resort, the new guidelinesliberalize the criteria for the application of a tourniquet. In the case of asevere, bleeding extremity wound, a tourniquet is now considered first-linetherapy while the casualty is under active fire. Re-evaluation of thecasualty's condition and the continued need for the tourniquet is madeby combat medics or other medical personnel when the situation is moresecure. In already secure situations without ongoing combat, a tourniquet isused if the application of a pressure dressing or hemostatic bandage hasfailed to control the hemorrhage. 17dc91bb1f

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