Game Play

Game Sequence

  1. Spell selection phase

    1. Roll dice by clicking on ROLL, each die represents a spell.

    2. Select 5 dice

    3. Once you have finalized the dice, lock in the selection by clicking on LOCK.

  2. Movement Phase

    1. Knight moves based on the 1st die.

    2. The score is deducted

      1. Game ends if the knight reaches the exit door

      2. If the knight collides with anything, then it stays stationary, and additional points are deducted

    3. Blockers move, one at a time

      1. If a blocker runs into the knight, then

        1. The score is deducted

        2. The knight will take collision effect based on the blocker type

          1. Wind - Knight will be rotated randomly

          2. Box - Knight will be pushed by the box (if there is room)

          3. Flame - Knight will skip its movement for the next die

      2. If the blocker runs into an obstacle, it will not move. If it is a box, it will reverse direction.

    4. Repeat for all 5 selected dice.

  3. The game ends if your score reaches 0.