Game Play
Game Sequence
Game Sequence
- Spell selection phase
- Roll dice by clicking on ROLL, each die represents a spell.
- Select 5 dice
- Once you have finalized the dice, lock in the selection by clicking on LOCK.
- Movement Phase
- Knight moves based on the 1st die.
- The score is deducted
- Game ends if the knight reaches the exit door
- If the knight collides with anything, then it stays stationary, and additional points are deducted
- Blockers move, one at a time
- If a blocker runs into the knight, then
- The score is deducted
- The knight will take collision effect based on the blocker type
Wind - Knight will be rotated randomly
Box - Knight will be pushed by the box (if there is room)
Flame - Knight will skip its movement for the next die
- If the blocker runs into an obstacle, it will not move. If it is a box, it will reverse direction.
- Repeat for all 5 selected dice.
- The game ends if your score reaches 0.