•In this project we have been tasked to design and create a 3d robot. My idea for a robot consists of a robot companion that I will create in 3ds max and will upload to sketchfab.
here is the first concept art I created, I was asked to use reference images to create my own design. I used many different reference images such as Claptrap from Borderlands, Clank from ratchet and clank and Ghost from Destiny.
I felt happy with it because i felt it was unique but I felt it could be improved so I eventually started designed few parts at a time and eventually came up with a new concept that I was much more happy with.
This is my final concept design of my robot, I tried to include all of my likings from the reference robots I used such as the singular wheel and LED eye. I also came up with a few additions for example the tv screen on the chest of my robot that will display simple faces to portray different emotions and changed the colours of my robot. I also made some changes such as the eyes, instead of 1 eye it now has 4.
I feel much happier with this design because it feels more detailed and fitting towards the robots purpose, however I still think it could be improved by having more details on the arms for example.
I used my old concept art as a template to accurately get the same shape and design as my old concept. I used this new concept art as a plane in 3DS Max to help me model my robot accurately.
I also used a few new robot references for this design, I also decide to redesign the hands based on the giant robot from origins.
Now I started to model my robot in 3DS Max, I began with the body to it. I used simple tools such as extrude and chamfer to slightly smooth the edges
I used compound object to make indents for where the eyes will be later
down at the bottom I made some details as to where the wheel will be held.
So far I'm happy with my progress and the model, it is rather simple at the moment, however I will be adding some more details later as I am still learning how to use certain tools efficiently.
Next I designed the wheel, to do this I made a new cylinder object and resized it to the required shape and carefully put it in the wheel holder.
I used learned how to use turbo smooth which smoothed up my wheel and made it look more accurate and realistic.
I am happy with the wheel I made because of how realistic it looks however i feel as though the wheel holder could be shaped more smoothly and have a few more details, for example a suspension.
I later made the arm model which is rather simple, I used 2 different sphere objects to look like the joints of the shoulder and elbow, then connected them with cylinders to look like the arms. For the hand I morphed a cube to have a slight bend which makes it look like a grabber.
I'm happy with how the hand looks even though its simple, the arm as a whole i feel could maybe be improved by some more detailed modelling on the shoulder and elbow joints for example.
I also used the extrude tool to add a slight bend to the upper arm.
Here are the final details of my robot, I used a TV like screen that can produce different faces that can allow the robot to portray different emotions which links to the purpose of my robot being a companion. I used the compound tool earlier to make places for my robots eyes which I now have filled in with blue eyes, i have also made 2 signal antennas which I took inspiration from one of my reference robots. I'm happy with how the face and tv screen of my robot looks but to improve I could have made different faces on my tv screen to preview different emotions for example sadness.
Here is my finalised robot in different angles, one screenshot contains edged faces while the rest are default shading. I am very happy with the way my robot turned out, I like the simplicity of it but i feel like some more details and complexity would be an improvement. I think this model reflects the purpose of my robot which is to be a friendly companion. I like the head and TV screen of my robot the most because it makes my robot look more futuristic. I like the smoothness in some places where I used the chamfer tool for example on the wheel holder I used 1 chamfer segment.
Evaluation:
The assignment I was given was to create a 3D model of a robot of my own design using reference images online. To do this I was required to make concept art, mind maps and mood boards that show any ideas I had at the time.
My initial ideas for the project were to create a friendly robot companion that’s purpose was to keep humans’ company and offer any assistance it can. In reflection I am happy with the initial ideas I had, and I stuck with the ideas I came up with and created a robot with these exact ideas. Looking back, I don’t think I would change anything because the ideas I had worked out exactly how I was expecting them to.
I could have done some more thorough research into robots from games online and picked some more details to inherit from and use on my robot, I feel my planning and research is too simple and needed to be more thorough and complex. However, I feel happy with the theme, style and colour I created because I think it suits the purpose I gave to the robot. I am also happy with the parts I picked from already existing robots that effectively give my robot character. I am also happy with the details I did plan such as the TV screen on its chest, it directly links to the robot’s purpose of being a friendly companion as with the screen, it can convey emotions in the form of facial expressions.
In terms of the developments I made in the 3d model, I feel happy with the simplicity of the design, it doesn’t feel too complex and It correlates with my skills in 3DS Max as I’m still quite new to the software. During my time using 3DS Max to model my robot I learnt how to use new tools such as chamfer, bridge and connect. I also developed a few new skills such as how to add images to planes which helped me model accurately to my final concept art of my robot. While I am happy with the simplicity of my robot, I feel there could be some more complex and intricate details that could make my robot look more realistic. For example, I could have learned a few more tools.
The outcome of my 3D robot is a simple design, I feel the topology is quite accurate but has a few mistakes. The robot closely resembles my planning and concepts, it is nearly identical to my final concept art that I made with only the hands being different. To improve next time, I would have added some more detail as I feel at some points on the robot It feels a little plain and bland.
In conclusion I successfully created a robot from scratch. I have learned how to use a few tools efficiently and I have gained the knowledge of when to use said tools, because of this and the robot I have made I feel more confident in my modelling abilities. However, I still have a lot to learn as there was improvements such as adding more details, learning more tools, and making some details of my robot smoother. In the future I plan to make more 3D models of different subjects such as different objects and perhaps more robots to hone my skills and knowledge in 3D modelling.