Hello I recently started making lots of auto miners on my server and we thought it would be a pretty good idea to make one in the nether for gold and netherite however, we keep running into lava. I tried to make one with deplorers all around it so it made and enclosure for the minecart to go along that was lava free but for some reason that kept sinking into the ground and if it didn't do that I'm sure it would run into some source blocks at some point that were inside the enclosure. Anyway, is there a design that I could use that I would have to continuously maintain in the nether?

I'm new to modded minecraft, and I figured out how to make a digital miner with some help from youtube, and while I've gathered all the diamonds and netherite I can use, I can't seem to get it to harvest specific things.


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I looked at the blocks on a creative world and it appears those should be the material tags. Is there something else I need to consider? Is there a list of blocks that the miner can't pick up somewhere?

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Minecraft is awesome fun, especially increative mode, where you can build all sorts of crazy stuff. Butambitious building projects can be really tedious to create by hand.With the miner R package, youcan write R code to manipulate yourMinecraft world and create even more awesome stuff.

I almost died myself once. There was a pillar of iron ores hanging above me. Once I extracted the last one, a jack-ton of gravel fell on top of me. The weight of the gravel sent me on my stomach. I felt my own breath fading into nothing before a fellow miner named Paul grabbed me by the legs and dragged me out of the heap. We became the best of friends ever since.

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The Dwarf miner is a type of Dwarf who carries a pickaxe. They can also be traded with for a sum of shiny coins. They spawn in the Iron Hills and Erebor, where they can only be found deep underground. They trade items like lava buckets and other necessities for mining, as well as common and semi-rare ores and similar items.

Dwarf miners are most commonly found in Dwarven Mines, but they don't actually spawn as part of these structures. Rather, they can spawn anywhere deep underground in Erebor, the Iron Hills, and any biome with sufficient Durin's Folk conquest at a high light level. However, they are still rare outside of mineshafts and player-made underground builds in these regions, since they require a certain level of brightness to spawn.

Dwarf miners wander around the mines they inhabit, much like any other Dwarves. They will defend themselves from hostiles using the Dwarven pickaxes they carry, and unlike most traders, they will actively seek out and attack enemy players and NPCs.

In order to trade with a Dwarf miner, your Durin's Folk alignment must be at least +100. They sell a wide range of ores, and other underground resources such as flint and lava. They are typically very hungry, and will buy various cooked meats from you, as well as bread and mugs of ale and Dwarven ale.

Below is a table of values for each item that the player is available to purchase from this NPC. Use this table to find out if your miner is giving you a good deal or not. Each Dwarf Miner will not have every item listed for sale.

Below is a table of values for each item that the player can sell to this NPC. Use this table to earn more money by only selling when the prices are high. You will not be able to sell every item to every miner as each Dwarven Miner will not want to purchase every item listed below.

Dwarf miners have the same drops as normal Dwarves. In addition, they also have some rare drops: from time to time, a Dwarf miner may drop some blocks of ore, valuable ingots, and, on the rarest occasions, even a nugget of Mithril when killed. They can drop Mithril ingots, but this is very rare.

These dwarves are experienced workers and have the finest minerals to sell in all of middle earth. So if you're down in the mines and you've slain some Orcs (and have a few coins), they will be happy to trade with you. However if an Orc should wander down into their mine, they will defend it the best they can.

It is not recommended to use the digital miner to break items of high importance (machinery/altars) without first testing what effects it can cause (worst case being the item breaks without it dropping and not appearing in the Digital Miner's inventory). If you are unsure of anything, try testing the desired item/block first (ores should always be safe to mine).

The Silk Touch button toggles the Silk Touch mode. When mining coal, the miner will instead receive Coal Ore blocks, rather than pieces of Coal. However, this mode requires 6x the amount of energy it needs.

The Auto-Eject button toggles the eject function. When a block is mined, the block will automatically be sent to a connected pipe, leading to a chest or to an ore processing machine. If the other end of the pipe is not attached to anything, the miner won't eject them.

The Auto-Pull button toggles the pull function. When a block is mined, the miner will automatically collect one block from a container to replace the mined block. If the required replacement block is missing from the container, depending on the state of the block replacement requirement setting is (active for any filter or inactive for all filters), the miner will stop (active) or continue mining (inactive).

Not really a mode, but a feature of the filters. When a block is mined, you can choose to leave another block in its it by specifying a block in the filter. Using Auto-Pull mode with this feature is highly recommended so as to keep the digital miner inventory clear and not having to frequently worry about keeping a constant flow/supply of replacement blocks.

Description: This filter allows you to mine blocks/items by mod ID. Although you can find out what the mod ID in game is by pressing F3 + h simultaneously, it doesn't seem as if Mekanism uses these IDs (save for Mekanism core). There seems to be an established list of mods that Mekanism uses, most well-known mods (e.g. Ender IO) should be available to enter. Not all blocks/items will be mined even though the item couldn't be added to ItemStack/Item filter but is in the mod (e.g. entering the ID: Minecraft will still not allow the miner to detect/mine redstone repeaters and comparators). Like with the OreDict filter, * can also be used at the end to set the filter to use any mod IDs beginning what was before the asterisk (e.g. inputting Thermal* will use the IDs: Thermal Foundation and Thermal Expansion. After entering the ID and hitting the checkbox, you'll see various blocks from the specified mod in the mod slot if it worked, otherwise, you'll see a blank slot.

Note: Placing the Mine hut below the maximum Y level it can mine will cause the Miner not work and complain the hut needs to be upgraded. To avoid this error, place the hut at least 4 blocks above the maximum depth for the hut level (above Y=54 for 1.16 or Y=44 for 1.18 level 1). If you want your mine to be lower, you will need to upgrade it before the miner will work.

To start off your adventure use ;start, then your brave miner will venture down into the mines. Use ;backpack to see what your miner has dug up, you can sell the blocks in your backpack with ;sell

Money is used to ;upgrade your backpack and pickaxe. The more you upgrade the better they get. Your backpack will get bigger and your pickaxe will get faster.

Your backpack/pickaxe will evolve when reaching certain levels. You can use ;evolutions to get a list of all evolutions. ff782bc1db

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