Leveraging a technical background in manufacturing jet engines and prototype tooling for robotics, I have transitioned my focus to professional Game Design. As a Full Sail University graduate, I apply engineering precision and complex problem-solving skills to interactive media.
I am currently developing gameplay systems and level design architectures within Unreal Engine, focusing on creating immersive player experiences. My work combines technical implementation with creative design, bridging the gap between mechanical functionality and engaging gameplay loops.
Game Development & Software
Engine Expertise: Unreal Engine 5 (Blueprints, AI Behavior Trees, Casting, Interfaces).
Version Control: Perforce (Source Control Management).
Design Tools: Figma (UI/UX wireframing), MATLAB (Statistical Analysis).
Documentation: Level Design Documents (LDD), Game Design Documents (GDD).
Technical & Engineering
Rapid Prototyping: 3D Printing (Bambu Lab/FDM), Filament material logic.
Hardware: PC Building, Hardware Troubleshooting, Robotics Tooling, Precision Manufacturing.
Soft Skills & Leadership
Project Management: Team Leadership, Conflict Resolution, Agile/Scrum Methodologies.
Analysis: Statistical Probability, Logic-based Troubleshooting, Iterative Design.
Isometric Adventure Simulation (Plato's Cave Allegory)
Role: Lead Designer & Developer
Focus: Developing a narrative-driven isometric simulation based on the philosophical concept of Plato's Cave.
Key Tech: Implementing isometric camera systems, non-linear narrative structures, and level streaming for seamless storytelling.
Winter Game Jam: Micro Jam 051
Role: Jam Participant
Focus: Rapid prototyping and iterative design under strict time constraints.
Key Tech: Scope management, fast-paced mechanic implementation, and "greyboxing" playable loops within a 48-72 hour window.
High-Fidelity Environment Rendering
Role: Technical Artist
Focus: Crafting photorealistic visual landscape demos to showcase engine capabilities.
Key Tech: Unreal Engine 5 Lumen (Global Illumination), Nanite (Virtual Geometry), and advanced post-processing for cinematic wallpaper generation.