It's worth noting that some of these scripts weren't made entirely by me, which I'm happy to openly admit, but it's safe to say the only way I could open them up and turn them into a completely different version of the original was to have a good understanding of LUA, Javascript and HTML.
ESX script
⁍ Integration into our garage script and inventory script
My latest creation! With a lot of integration and hand-written code.
⁍ Integrated into ox_inventory using metadata, ox_lib and normal natives for teleports, as well as interact-sound for custom sounds I made.
Disable CCTV systems near drug hotspots by hacking a terminal of some kind, which is universal/server-sided and immersive
⁍ Integrated into ox_inventory.
Loads gun models on the back or front, dependant on weapon type or if it's military/police or a gang weapon.
⁍ Standalone script, using ox_inventory exports on finding items and displaying the item shown (doesn't have to just be used for weapons!)
⁍ Integration into ox_inventory and ox_target/qb-target
(Now has been converted to QB/ QB-Target)
Custom third-eye script where you can lockpick with an item, skill check and progress bars to make it look all fancy :)
⁍ Integration with ox_target, ox_inventory exports too
Another common dealership script, apart from I didn't like any of them, so I pieced a lot of them together and made my own!
⁍ Integrated with ox_libs menus, SQL, exports for notifying on your phone (email format like Tax script) and the client purchasing the vehicle.
Like many other shop/selling scripts out there, I figured the priority is immersion, which I feel I achieved with this! I also added a feature to ox_inventory where you can trade items, not just currency.
⁍ Integration with ox_inventory, police job and phone emails to say when they're available to sell items.
My developing experience started with much smaller projects, but I have really enjoyed how far I've come! My history is primarily in ESX, but from 2023 onwards I have started taking interest in custom frameworks and QBCore.
This was at the peak of people creating scripts based off of NoPixel, so I thought I'd give it a go and make items more interactive!
Sody_Clubs, a script that's nearly celebrating it's 5-year anniversary since it's last update... I had to manually rewrite all of the exports, callbacks etc. Worth it!
One last honourable mention was my token system for donators, it was a workaround for admins to stop spawning money in for donators to buy donator vehicles (since back then there were no commands)