In My Game Design Classes I was tasked with Building a level demo with a unique mechanic.
Bathroom Sign Guy | Designed and Created by Miles Whitaker
Design - The simplicity of the game's art is its most eye-catching feature with the mechanics being easy to understand and adapt to support its foundation.
Scope - Bathroom Sign Guy was a very ambitious game from the beginning but with the 10-week time limit in mind there had to be some cutbacks. It's a simple game but a lot was going on behind the scenes so it wasn't as simple as walking on your two feet. I wish it was 20 weeks, I could've run far and far I would've ran.
Planning - Planning was easy for the game but evolved as I felt it needed to.
Execution / Testing - There were many bugs in the game over the 10 weeks but thankfully they were taken care of by the end. Those who played the game found it to be enjoyable and fun.
Support - I got support from my peers in and out of the classroom and from my professor throughout the project. Those that weren't in my major gave great outside perspective.
Communication - I was always told what didn't seem right and what worked so I understood what everyone wanted from me and I would've adhered to all their requests if I had a little more time.
Learnings - Id call this a very successful project and learning experience. I've never made anything like this but it allowed me to subvert expectations of myself and what I thought I could do. All in all, it was enriching.