An online blind box trading system that provides subtle commentary on the current state of blind box pop culture.
I was originally motivated to create this project becuase a lot of people who surround me have the hobby of collecting blind boxes, as well as the fact that I work with these items sometimes. Over time, I got more intrigued with the concept and went on a deep dive. What do people like about them? What are the most popular ones? Inevitably, I also came across things that are not so great about them, like waste, crime, and vandalization. Blind boxes can manipulate people's emotions, and like all gambling outlets, they can also feed into addiction. I wanted to create a project that encapsulates all of this, and maybe even provide a solution.
This projects works by having users scan a uniquely generated QR code to claim one of four items randomly, which then also leads them to access a trade site if they choose to put their unwanted item up for trade. The website itself is styled in a cute way, with hidden unsettling features, to comment on how "blind box culture itself is cute, but can prompt unsettling things". This is shown greatly, when someone tries to claim an already scanned QR code, and is taken to a corrupt version of the claim webpage.
I designed the project to function as a live, in-person performance piece, as it depends on multiple participants to function. I imagine that it can be used multiple times for different occasions (with some editing for the addition or replacement of prizes).
After communicating with individuals who are involved in blind box pop culture, I created these items that could be redeemed after much diliberation. There are four items that users can randomly get: CherryBeary, RazzKitty, Richard, and StrawBunny. Blind boxes generally have a theme surrounidng the items within its series, so I decided on animals associated with foods/fruits.
These items were physically acrylic keychains (manufactured using Wooacry) that would have been given out during the physical performance to all who participate. However, due to an error, stickers were given out instead.