Greetings, Hero!

Might & Magic: Myth - this is a modification based on the Might & Magic universe, developed on the game engine of the game Myth II: Soulblighter from the studio Bungie. The main feature of the modification is the port of resources from role-playing and strategy games of the series Might & Magic.

The modification contains both a single player campaign and multiplayer:

v Single player campaign consists of 4 levels (+ training);

v Multiplayer consists of 3 maps: 2 maps recreated from scratch from Bungie and one from a group of cartographers;

v In total, there are 23 new combat units in the modification;

v More than 10 spells and artifacts that your units can use;

v Great soundtrack by Paul Romero and Rob King, both from Heroes of Might & Magic III and Might & Magic VI and Might & Magic VII;

v Destruction: trees, plants, bushes, grass. The player will be able to really smash everything that is on the level (well, almost).


v All stories in the presented campaigns do not depend in any way on the main plots of all games in the Might & Magic universe. The modification features different stories written by the modification developers themselves.



README - ENG.pdf

Single Player Campagn

In this level, the player controls the troops of Erathia, who rush to the aid of the garrison of the besieged fort Rionpoint.

This level will present artifacts for all types of units, under the control of the player. The player will control for the most part a sabotage squad, rather than a large army.

The level itself is an "adventure", i.e. e. The player travels through the game level and can find both new enemies and new tasks.


In this level, the player will have to take control of the troops of Nigon. The level will feature a Hero unit that has unique spells and resistance to enemy attacks.

The player's goal will be: to cross the mountain river and get to the southeast road to leave the battlefield. However, on the way, he will meet the troops of the magicians of Brakada and the necromancers of Deia, who will fight not only with the player, but also with each other.

The level itself is an "adventure". The player must cross the mountain river with minimal losses, since the enemy has very strong troops, for example, the Titans, who throw lightning. You can also find riddles that will be rewarded for solving.

In this level, the player will have to take control of the troops of Brakada and Erathia (optional). The mages of Bracada and the knights of Erathia are trapped in the volcanic part of the island. Deia's necromancers and the monsters of Nigon have teamed up and formed an alliance to destroy the mages and knights.

The player's goal will be: to organize a defense on the volcanic island and repel all attacks by the forces of the Necromancers Deia and the monsters of Nigon. Be careful as lava flows can erupt, causing magma to explode and spreading fire over very large areas.

The level itself represents "defense", i.e. e. The player must defend in his chosen position. The Erathian knights are not the best warriors, since under the control of the AI ​​it will suffer very large losses of personnel. We advise you to take control of the troops, and it is better to invite your friend to play with you and transfer control of the troops to him.

The final level of the entire modification. In this level, you have to lead the strike group of the Necromancers Deius, who will infiltrate the large city of Beryl through the port gates.

The player's goal will be: to help the allied troops storm the eastern gate and head to the key point in the graveyard to complete the task.

The level itself is an "assault", i.e. e. The player will be provided with a strike group, which must aggressively capture the city. Be careful and you can find spells and items for your warriors that will help you in completing this level.

Multiplayer

This map was not included in the original Myth II: Soulblighter and was provided as a BMP Color Map only. Thanks to Jon God for the map provided.

This multiplayer map features hills and lowlands, as well as a river in the north and sands in the east.

Everything was recreated according to the precepts of the original (I hope).

This map is also a Lost Bungie map that was not included in the main game, but was later added by Flying Flip Studios for Myth III.

I added a stone bridge in the middle of the map, which I think makes this map memorable. Three paths that players can take from one bank to the other.

Yes, as you might have noticed the title is a reference to the additions to Heroes of Might & Magic 4, namely The Gathering Storm and Winds of War.

This map was created by cartographers Myth. So I took this map for my very first multiplayer demo.