Text-to-speech (TTS) is the ability of your computer to play back written text as spoken words. Depending upon your configuration and installed TTS engines, you can hear most text that appears on your screen in Word, Outlook, PowerPoint, and OneNote. For example, if you're using the English version of Office, the English TTS engine is automatically installed. To use text-to-speech in different languages, see Using the Speak feature with Multilingual TTS.

After you have added the Speak command to your Quick Access Toolbar, you can hear single words or blocks of text read aloud by selecting the text you want to hear and then clicking the Speak icon on the Quick Access Toolbar.


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The Speech service allows you to convert text into synthesized speech and get a list of supported voices for a region by using a REST API. In this article, you'll learn about authorization options, query options, how to structure a request, and how to interpret a response.

Use cases for the text to speech REST API are limited. Use it only in cases where you can't use the Speech SDK. For example, with the Speech SDK you can subscribe to events for more insights about the text to speech processing and results.

The text to speech REST API supports neural text to speech voices, which support specific languages and dialects that are identified by locale. Each available endpoint is associated with a region. A Speech resource key for the endpoint or region that you plan to use is required. Here are links to more information:

You can use the tts.speech.microsoft.com/cognitiveservices/voices/list endpoint to get a full list of voices for a specific region or endpoint. Prefix the voices list endpoint with a region to get a list of voices for that region. For example, to get a list of voices for the westus region, use the endpoint. For a list of all supported regions, see the regions documentation.

You should receive a response with a JSON body that includes all supported locales, voices, gender, styles, and other details. The WordsPerMinute property for each voice can be used to estimate the length of the output speech. This JSON example shows partial results to illustrate the structure of a response:

If you're using a custom neural voice, the body of a request can be sent as plain text (ASCII or UTF-8). Otherwise, the body of each POST request is sent as SSML. SSML allows you to choose the voice and language of the synthesized speech that the text to speech feature returns. For a complete list of supported voices, see Language and voice support for the Speech service.

You can also get a list of locales and voices supported for each specific region or endpoint through the Speech SDK, Speech to text REST API, Speech to text REST API for short audio and Text to speech REST API.

To improve Speech to text recognition accuracy, customization is available for some languages and base models. Depending on the locale, you can upload audio + human-labeled transcripts, plain text, structured text, and pronunciation data. By default, plain text customization is supported for all available base models. To learn more about customization, see Custom Speech.

These are the locales that support the display text format feature: da-DK, de-DE, en-AU, en-CA, en-GB, en-HK, en-IE, en-IN, en-NG, en-NZ, en-PH, en-SG, en-US, es-ES, es-MX, fi-FI, fr-CA, fr-FR, hi-IN, it-IT, ja-JP, ko-KR, nb-NO, nl-NL, pl-PL, pt-BR, pt-PT, sv-SE, tr-TR, zh-CN, zh-HK.

The table in this section summarizes the 24 locales supported for pronunciation assessment, and each language is available on all Speech to text regions. Latest update extends support from English to 23 additional languages and quality enhancements to existing features, including accuracy, fluency and miscue assessment. You should specify the language that you're learning or practicing improving pronunciation. The default language is set as en-US. If you know your target learning language, set the locale accordingly. For example, if you're learning British English, you should specify the language as en-GB. If you're teaching a broader language, such as Spanish, and are uncertain about which locale to select, you can run various accent models (es-ES, es-MX) to determine the one that achieves the highest score to suit your specific scenario.

The table in this section summarizes the locales supported for Speech translation. Speech translation supports different languages for speech to speech and speech to text translation. The available target languages depend on whether the translation target is speech or text.

To set the input speech recognition language, specify the full locale with a dash (-) separator. See the speech to text language table. All languages are supported except jv-ID and wuu-CN. The default language is en-US if you don't specify a language.

To set the translation target language, with few exceptions you only specify the language code that precedes the locale dash (-) separator. For example, use es for Spanish (Spain) instead of es-ES. See the speech translation target language table below. The default language is en if you don't specify a language.

The table in this section summarizes the locales supported for Speaker recognition. Speaker recognition is mostly language agnostic. The universal model for text-independent speaker recognition combines various data sources from multiple languages. We've tuned and evaluated the model on these languages and locales. For more information on speaker recognition, see the overview.

We are excited to announce the public preview release of Azure AI Speech text to speech avatar, a new feature that enables users to create talking avatar videos with text input, and to build real-time interactive bots trained using human images. In this blog post, we will introduce the features, benefits, and technical details of this feature, and show you some examples of how you can use it for various scenarios.

There are three components in an avatar content generation workflow: text analyzer, the TTS audio synthesizer, and TTS avatar video synthesizer. To generate avatar video, text is first input into the text analyzer, which provides the output in the form of phoneme sequence. Then, the TTS audio synthesizer predicts the acoustic features of the input text and synthesize the voice. These two parts are provided by text to speech voice models. Next, the Neural text to speech Avatar model predicts the image of lip sync with the acoustic features, so that the synthetic video is generated.

Microsoft offers prebuilt text to speech avatars as out of box products on Azure for its subscribers. These avatars can speak different languages and voices based on the text input. Customers can select an avatar from a variety of options and use it to create video content or interactive applications with real time avatar responses.

A custom text to speech avatar feature enables customers to create a personalized avatar for their product or brand. Customers can upload their own video recording of avatar talent, which the feature uses to train a synthetic video of the custom avatar speaking. Customers can choose either a prebuilt or a custom neural voice for their avatar. If the same person's voice and likeness are used for both the custom neural voice and the custom text to speech avatar, the avatar will closely resemble that person.

As part of Microsoft's commitment to responsible AI, text to speech avatar is designed with the intention of protecting the rights of individuals and society, fostering transparent human-computer interaction, and counteracting the proliferation of harmful deepfakes and misleading content. For this reason, custom avatar is a Limited Access feature available by registration only, and only for certain use cases. To access and use the feature in your business applications, register your use case here and apply for the access.

Here are examples of video content creation with a custom avatar and a virtual sales application powered by text to speech avatar and Azure Open AI. In each sample, we provide an introduction of how to create, the result video demo, as well as the sample code.

To learn more and get started, you can first try out text to speech avatar prebuilt avatars with the no-code tool provided in Speech Studio (microsoft.com) which allows you to explore the avatar feature with an intuitive user interface. You need an Azure account and an Azure AI Speech resource before you can use Speech Studio (microsoft.com). Please refer to Quick Start to set up.

We are committed to ensuring that our AI solutions are used in a responsible manner, as this is essential for our and our customers' long-term success. Please read the Responsible AI introduction for text to speech avatar on -TN

If the TTS is too slow for you, you can change it in Android Settings > Accessiblity > Text-To-Speech > Speech Rate. Or maybe your epub reader has a built-in speech rate and pitch setting (like Moon Reader+).

I'm building an app which has a chatbot and uses SAPI for text to speech along with SALSA asset for LypSync. What i'm trying to accomplish is to create a live AudioSource that feeds directly from TTS audio output. I have successfully accomplished this thru saving into wav files for each sentence and then loading the wav files in runtime to the GameObject that has the LypSync etc. This works, but the continuous loading of wav files makes the app be slow, freezes each time it does that and even crashes.

I got this working. There were couple of issues. One was with the locale, which i changed to en-IN. and then scenarios=ulm. This seems to have done the trick. I was able to detect speech very clearly.

NaturalReader is a downloadable text-to-speech desktop software for personal use. This easy-to-use software with natural-sounding voices can read to you any text such as Microsoft Word files, webpages, PDF files, and E-mails. Available with a one-time payment for a perpetual license.

The issue I am encountering pertains to sound problems related to the Text-to-Speech Service hosted on Render.com. Specifically, when deploying my application on the Render platform, I have observed that while the text-to-speech service itself functions as expected, the generated sound is not audible. ff782bc1db

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