FAQ

Episode 0

Ares space scene FAQ

How do I exit the cabin?

Once you are able to lay down on the bunk, you need to look up at the ceiling. It will trigger more content.

Ryan's apartment FAQ

Where are my clothes?

They are in the dressing that will be active after you took your shower.

How do I eat my food?

You need to select your food after it warmed into the oven and sit down on the living room chair.

How to reach 100% completion in episode 0?

NB: Score will not accumulate. You must perform all actions in one game.

Ares space: read all news on the terminal; find your level 4 id-card (it’s in your wallet); after asking on which side is your bunk to Rei, select your level 4 id-card and talk to her again; talk to Rei until she leaves.

Apartment: Trigger all “About posters…” lines (there is 4); Get the summary from at least one of Eden’ books; Get the summary of the book on the living room table (“Jack Bound...”); Get the summary of the book on the desk (About the elevator); Get the summary of the book “New Gaea: A water world” (on the shelves near the stairs; Ryan will talk about his brother);


Episode 1

Episode 1 prequel (Alien dunes)

Where is the suncreen?

There are several possible locations. See the map.


Global FAQ

When will episode 1 be released?

Development has started. A prequel is available on Google Play Store: Alien Dunes.

Can I pay you a beer ?

Yes you can :

How can I solve drift issue?

The best method to date is to launch the game while your phone is laid down on a flat surface. Wait 5 minutes, restart your phone and try again.

Be patient, it might not work at the first try. Try also to calibrate your compass.

The game won't launch (black screen)

Check that all permissions are granted (in your device settings; Apps )


I develop games too. Can you...

...Give me some advice about performance in Unity?

Yes. Note that episode 0 was developed with Unity 5.3. These advice might simply not work for later releases.

1. Avoid dynamic lightning. Avoid real-time shadows. Baked light mapped are your best bet for mobile VR. Set up unity to use only 1 2048x2048 light atlas.

2. Keep number of objects low (<50). Use dynamic & static batching only if you cannot merge meshes in your 3D authoring tool.

3. Batching won't work if read/write is not enabled on mesh import properties in Unity

4. Open GL2 is way faster than Open GL3 on most devices.

5. If you need real-time lightning effect try to use light and shadow projectors first. Keep their number low.

6. You can use Occlusion batching but if you have simple means to manage object visibility by hand do it (eg. disable objects that are not in the same room, etc...)

7. Learn to code shaders. Most of the time Unity built-in shaders will not render what you wish or at a great performance cost.

...Give me general advice?

At the time at started episode 0, I co authored a book about that. Read it (there's a free trial that will cost you nothing).

https://bleedingedgepress.com/deconstructing-google-cardboard-apps/