Tactopolis makes use of tangible input using a webcam tracking the position, colour, and placement of physical objects, which controls the placement of digital city zones in the simulation. This simulation itself is displayed in the manipulative play-space, using an overhead projector.
Created with Unity and Python as part of the 4th year honours project.
A point-and-click deduction game set onboard an alien space station. As a post office employee, you're tasked with ensuring safe transport of packages throughout the galaxy.
This game was originally developed over the course of the DES315 module, with it being developed further throughout the DARE Academy competition, winning two awards.
Created with Unreal Engine 5 in a team of eight, I worked as the lead designer, UI designer, and assistant programmer.
I worked as the technical lead on a WebGL based interactive map of Dundee, showcasing the city as a conference village. The map highlights venues, accommodation, travel hubs, as well as attractions. Selecting a location displays relevant information, images, links to further resources, and accessibility and sustainability resources.
I developed the map in the Unity engine as our team had prior experience in using it, as well it having support for WebGL making it easily accessible on the Dundee City Region Convention Bureau website.