A first-person parkour game developed in Godot. Complete challenges in an open-world city, with a range of tricks from wall-running to vaulting. Chain moves together to earn points, which will be multiplied by a combo based on the number of unique moves you do, similar to the scoring system from the Tony Hawk series. The environment is being developed in TrenchBroom.
Co-op PvE shooter developed in Godot in a two person team. I'm working as a programmer on weapon ballistics, with consideration for the bullet weight, bullet drop, wind affecting the trajectory, and damage drop-off curves. I have also worked the visual effects for the guns, including animation and feedback.
I'm also working concept art for the setting & visual design of the project, which can be seen below.
A Shoot 'em up where you control two ships at once, each with their own type of projectile. I worked on programming and the art.
Developed for the Micro Jam 57 in Godot as part of a two person team in just six hours.
A dungeon crawler where you take control of the Millennium Bug, moving through a computer to do as much damage as possible. I worked as a programmer and as the artist.
Developed for the DCJAM26 in Godot as part of a two person team, where it won the award for creativity/innovation.
A short narrative-based game where you must sneak into a ghostly frat party. I worked on programming the dialogue system, reactive NPC faces, and other level mechanics.
Developed for the Global Game Jam in Unreal as part of a six person team.
A Christmas themed puzzle game where you create melodies within set constraints. I worked on programming and art.
Developed for a week long game jam in Godot in a team of two.
A game about decoding signals on an adrift space ship, trying to seek help and discovering what went wrong. I worked on programming, art, and narrative design.
Developed for a week long game jam in Godot in a team of two.
A simple reaction-based dice game with an online leaderboard. For this project I worked on programming and art.
Developed for a three day game jam in Godot in a team of two.
A game about spreading a family of mushrooms, each with their own requirements for survival. For this project I worked on programming and the UI design.
Developed for a nine day game jam in Godot in a team of two.
A Puzzle Platformer where you play as a time travelling marble, changing between the past, present, and future to complete a series of puzzles. I worked on programming, art, and level design.
Developed for a week long game jam in Godot in a team of two.
Watch a trailer here!
A sandbox game that allows players to create their own game modes, maps, and characters in a multiplayer environment using Mirror as the networking solution. Player created content can also be shared through the GameJolt API.
Developed in the Unity game engine.
Watch a gameplay trailer here!