Tactopolis makes use of tangible input using a webcam tracking the position, colour, and placement of physical objects, which controls the placement of digital city zones in the simulation. This simulation itself is displayed in the manipulative play-space, using an overhead projector.
Created with Unity, Python, and OpenCV as part of the 4th year honours project.
A narrative based 'walking-sim' exploring the stigma behind choosing to be childfree, through the lens of queer identity.
This game was originally developed for the DES402 module.
Created with Unity in a team of five, I worked as the artist, and on level implementation.
A point-and-click deduction game set onboard an alien space station. As a post office employee, you're tasked with ensuring safe transport of packages throughout the galaxy.
This game was originally developed over the course of the DES315 module, with it being developed further throughout the DARE Academy competition, winning two awards.
Created with Unreal Engine 5 in a team of eight, I worked as the lead designer, UI designer, and assistant programmer.
Watch the gameplay trailer here, and the DARE Academy highlight video here!
Solo developed for DES312, this first-person puzzle game was inspired by Portal, where the player make use of a 'magnet' gun, which can create 'tethers' on surfaces, which will push and pull physics objects caught in its path.
Developed in the Unity game engine, utilising ProBuilder to create the levels.
For a full walk-through, watch this video!
Anarchy Academy is a 2D beat 'em up set in a British high school, created in Unity for the DES207 module.
I worked as a programmer in a team of nine on this side-scrolling beat-em-up project.
Watch a gameplay video here!
Developed for the DES205 module, this project was created in Unreal Engine 5. The level was designed as an adaptation of the Spirited Away (2001) world.
Watch a gameplay video here!
An open-world top-down survival game in which you must upgrade ship systems, discover planets, and decide which faction to join in an all out war. Developed in the Unity game engine.
Originally developed for the DES105 module, I continued to develop this project over the following year.
Watch a gameplay trailer here!