Full site here: Prismoria
World and story that I've been developing since I was 12 years old. This is a passion project that I'm still waiting on starting. This story has become too complex for me to be able to develop this on my own, and I still need to figure out how to represent it in a game.
GitHub Repo: https://github.com/MichaelaCastle/MenuNavigation
A customizable tab system using Unity's custom editor capabilities to allow ease of use
Full site with details: Factory Simulator
I wanted to start a larger Unity project that deals with crafting, databases, and item identification. A lot of factory simulators looked like they had just that.