Have your party, reunion, anniversary or just for fun gathering at our themed party rooms. MegaJump offers more than 10 fun attractions for all ages! Have a trampoline jumping party, or a laser tag party!

Jump like a pro with the new Wicked Mega Jump! Whether you're a complete beginner or an advanced level jump roper, super smooth rotation is key, that's why Mega Jump has high quality ball-bearing axles for super silky smooth spins. Of course, the rope first needs to be the correct length for the jumper so we've made it super easy to adjust the length to suit each person, thanks to our specially designed rope release mechanism. Just take of the cap, remove the clip and cut the rope to size, it's that simple! From basic tricks like The X, to advanced ones like TJ, the great features of Mega Jump will help you become a jump roper in no time!


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In a nutshell, if you dismount + engage skill with the springer at the same time, then mount skyscale the instant you hit the ground, you get into a broken state where you have some of the physics/abilities of the skyscale, and some of your regular character... which seems to mean you can jump in mid-air.

The towers are too big to climb and too tall to jump up normally, so Sly must use the mega-jump pack to get on top of them. The mega-jump is assigned to by default, but the assigned button can be changed in the gadget grid.

Mega Jump is a Badge in Paper Mario. It is at the end of a road near the icy stairs on Shiver Mountain. When equipped, it allows Mario to do a Mega Jump, a one-hit jump attack that costs six FP. The move acts similarly to a standard jump, but deals 4 more points of damage than one if timed correctly, and compacts the damage into a single strike.

Mega Jump is a Badge that is the stronger form of Power Jump. It only appears in the game Paper Mario. When used, it unlocks the technique Mega Jump in battle. The attack uses 6 FP. If timed correctly, it does 4 more damage to an enemy compared to a normal jump. The action command for the attack is very similar to a regular jump: just press A right when Mario lands on the enemy.

Well today I found Mega Jump: The Epic Jumping Game, developed by Get Set Games. Which seems to be quite a simple game in which your little character or avatar will jump in order to obtain coins. The more coins you touch in the process the higher you will go, and sustaining your so called flight for coins will keep your little monster happy. And along the way you can run into some very interesting, and wonderful graphical surprises that will keep you jumping for more coins. But of course beware of little grubby monsters that you could accidentally fly into and stop your progress. Or you could also just stop grabbing coins, and fall into oblivion.

If you're at all familiar with the first Mega Jump, then you'll become a pro with the sequel. If you're unfamiliar with the original iPhone game, it centers on a group of cuddly little monsters who try to collect enough coins to jump up even higher in their current environment. The more coins the creatures grab, the longer they can stay up in the air. There isn't much of a story to either Mega Jump game, other than to achieve as many points and coins as possible through each run. If you're wondering how the level system works in Mega Jump 2, there isn't any. Each time you click play, you're thrown into a number of random environments. The only real purpose of the game is to boost your high score and try to beat your friends who may be playing along with you on their own devices.

As you continue on each adventure, Mega Jump 2 reveals bonuses that your colorful little creature can jump to. The best one is the mystery present box. There can be a number of things inside it, from 100 coins to a random jump boost. Don't worry, this isn't the only time you can get your hands on some cool little boosts, which definitely help you gain an advantage over your friends on the game and help you gain higher scores, but it's not easy to get these beauties. Thanks to the overly sensitive controls, and the speed that your monster may be going through, you won't be able to get them all but you will get lucky and grab a couple. It all depends on how fast you can tilt the phone when you see one of those glowing boosts coming up overhead your monster. My favorite is the magnet, which helps you draw in all coins and tokens near you for a few seconds.

(Reuters) - The U.S. Mega Millions jackpot jumped to an estimated $550 million on Friday, after no winning ticket was sold for the multi-state lottery's second-largest top prize. The next drawing is slated for December 17 at 11 p.m. Eastern Time on Tuesday (0400 GMT Wednesday), according to the lottery's website, megamillions.com. If a jackpot winner chose to take that prize, which remains the second largest in Mega Millions' 17-year history, as a lump sum payout rather than in 30 annual payments it would amount to $295 million, the lottery said. No one has won the jackpot in more than two months, pushing the purse steadily higher, although it remains below the record $656 million won on March 30, 2012. The next-largest Mega Millions prizes were $390 million and $380 million. No purchased ticket matched the winning six numbers drawn on what some consider an unlucky date - Friday the 13th - for an estimated $425 million, or $228 million for the annuity option. Those numbers were: 19, 24, 26, 27, 70 and 12. Sam Tomanelli, a 57-year-old chef at Barnard College, buying a ticket at a grocery store on Manhattan's Upper West Side, said he would share any winnings with friends, family and his church. "You can't take it with you, you know?" he said. Another ticket buyer, Pim Keo, had visions of a new home, investments and gifts to relatives. "I have a lot of family," the 47-year-old restaurant cashier said. "Some of them pretend like they don't know me now, but they'd definitely know me after that." On Manhattan's Upper East Side, Remigio Raicovich, 78, stood in line to buy a ticket for the game he has played twice a week, every week for the last five years. "Who knows, maybe once I'll get it right," Raicovich said. (Reporting by Curtis Skinner, Elizabeth Dilts, Barbara Goldberg and Eric M. Johnson; Editing by Louise Ireland) 2351a5e196

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