AUTOMOTIVE 3D MODELS
I've been making low poly 3D models of cars, trucks and buses for about 3 years and I have thus accumulated a collection of about 50 models in a consistent style / quality.
Some of my models could also be found on my Sketchfab profile (along with some other experimental works), but they have been stolen and reuploaded without my consent so I'm currently keeping them private.
The Mazda MX-5 RF model can be found here: https://sketchfab.com/3d-models/mazda-mx5-rf-935c4de1ec5c4dc09c9cce6b109973f4
Mazda MX-5 RF, commissioned
ENGINE SOUND DESIGN
Engine sounds have always been among my big passions, and nowadays, I'm well equipped to turn pretty much any good sound recording into a realistic runtime engine sound. I can work with FMOD, my own scripts for the Unity Engine, even Scratch is possible!
My latest bus engine sound experiment in FMOD
ENTIRE GAMES
Of course, I can also put all of my skills together and create a full game from start to finish. I've done it for a game jam back in 2024 and while I'm not quite as proud of the end result anymore, I can do it again.
This year (2025), my friends and I worked together on an open world racing game with a 170 km² map for a school project assignment, and it was easily graded at 100%, other people said it was "complete overkill". It won't be released to the public because of copyright concerns, but it was a good exercise for us.
An old game jam entry: Flood Escape Simulator, a survival racing game
OTHER PROJECTS
A real-time engine sound player/debugger
My own BeamNG.drive map mod (WIP)
Detailed terrains, rendered in Scratch 3.0 on an iGPU