Publisher: MEDUS GAMES
Data Controller: Nedzhmi Kirishev
Country: Germany
Last Updated: October 29, 2026
Privacy Contact: kirishev21@gmail.com
This Privacy Policy explains how FORBIDDEN SILENVIL (the "Game"), developed and published by MEDUS GAMES for Meta Quest, processes user information.
It describes what data is processed, collected or stored, why it is needed, how it is used, where it is retained, which platform services are involved, and how users can request access to or deletion of their personal data.
This policy applies to both the free introductory gameplay and the optional paid Full Game Unlock.
FORBIDDEN SILENVIL processes certain user and device data to provide gameplay, verify purchases, restore purchased content, and maintain game progress.
The Game uses the Meta Horizon Platform SDK for application license verification and in-app purchases. The SDK processes Meta account-related information on behalf of the Game to provide these functions.
MEDUS GAMES is committed to limiting data processing to what is necessary for the Game's operation and complying with applicable privacy and data protection requirements.
FORBIDDEN SILENVIL uses the Meta Quest headset microphone for gameplay features, including:
Recognition of specific spoken ritual words and phrases.
Detection of the player's voice and surrounding sound levels so in-game creatures can react to noise.
Calibration of background microphone noise.
Microphone audio is processed locally on the headset using the Game's offline speech-recognition and sound-detection systems.
The Game temporarily processes microphone audio in a short, continuously overwritten memory buffer.
The Game does not create or retain audio recordings, transmit microphone audio to MEDUS GAMES servers, or use microphone input to identify individual players.
A microphone calibration value may be stored locally in the Game's settings.
Recognized ritual words may appear in local technical diagnostic logs generated by the Game.
Purpose of processing: To enable spoken rituals, sound-reactive enemies, microphone calibration, and other voice-based gameplay mechanics.
Players may disable microphone access through their Meta Quest application permission settings. Some gameplay features may not function without microphone permission.
FORBIDDEN SILENVIL processes Meta account-related information, including the signed-in player's Meta User ID, through the Meta Horizon Platform SDK to provide in-app purchase functionality.
The Meta Platform SDK uses the player's User ID to associate in-app purchases with the correct Meta account and to retrieve purchase ownership information.
When the Game communicates with Meta's in-app purchasing services, the SDK processes the account's User ID and related purchase information on behalf of the Game.
This processing allows FORBIDDEN SILENVIL to:
Associate Full Game Unlock purchases with the correct signed-in Meta account.
Retrieve purchase ownership information.
Verify ownership of purchased game content.
Unlock paid content following a successful purchase.
Restore previously purchased content when the Game is launched again.
Prevent unauthorized access to paid content.
The Game also processes product information, purchase ownership status, and checkout results returned through the Meta Platform SDK.
Purpose of processing: To support in-app purchases, verify ownership of Full Game Unlock, deliver purchased content, and restore access across gameplay sessions.
Meta User ID is processed through the Platform SDK. The Game does not independently extract or retain the raw User ID in its own save files or an external developer-operated database.
Purchase ownership results are processed temporarily in the Game's memory while it runs. The Game checks ownership again through Meta's services in subsequent sessions.
Meta manages the underlying account identifiers and purchase records according to its own privacy and data retention policies.
MEDUS GAMES does not operate a separate external player-account database and does not use Meta User ID for advertising, behavioral profiling, social features, or marketing tracking.
The Game performs an application entitlement check through the Meta Horizon Platform SDK when the application starts.
This SDK-level process verifies whether the signed-in account is authorized to access the application.
The Meta Platform SDK processes the account-related information required to perform this verification and returns an entitlement result to the Game.
The Game uses that result solely to determine whether application access should be permitted.
Purpose of processing: To verify legitimate application access and prevent unauthorized use.
This application license verification is an SDK-level operation. It does not create a separate player identity database and is not the purpose for which the Game requests the User ID feature for in-app purchasing.
FORBIDDEN SILENVIL offers an optional durable in-app purchase:
Product: Full Game Unlock
Product SKU: full_game_unlock
The Game uses Meta Horizon Platform SDK purchasing services to process the following information:
Product identifier (SKU).
Product availability.
Localized product pricing.
Purchase ownership status associated with the signed-in Meta account.
Checkout completion, cancellation, or error results.
Purchase verification results.
When a player selects BUY GAME, the Game launches Meta's checkout interface.
Meta processes the transaction and associates the purchase with the appropriate Meta account.
The Game then receives and processes the purchase ownership result to determine whether Full Game Unlock should be activated.
The same ownership information is checked through Meta's services in later sessions to restore access without requiring a second purchase.
Purpose of processing: To offer and fulfill purchases, validate ownership, unlock paid content, restore previous purchases, and prevent unauthorized access.
MEDUS GAMES does not receive or store payment card numbers, billing addresses, or payment credentials through the Game.
Payment transactions and the underlying account purchase records are handled and retained by Meta.
The Game does not maintain a separate external purchase database.
The Game stores certain information locally on the player's Meta Quest headset, including:
Story and chapter progress.
Completed events and objectives.
Current checkpoints.
Character position within the game world.
Difficulty and gameplay preferences.
Save timestamps and backup save files.
Subtitle and language settings.
Microphone calibration and permission-related preferences.
Purpose of processing: To save progress, restore gameplay, remember user preferences, and support the Game's functionality.
This information is stored in the application's local storage on the headset.
Local save files do not contain payment card information, microphone recordings, or raw Meta User IDs.
MEDUS GAMES does not operate a remote gameplay database that receives these local save files.
The Game processes headset and controller tracking information in real time to provide virtual reality movement and interaction.
Purpose of processing: To allow players to navigate, interact with objects, and experience the virtual environment.
The Game does not transmit this tracking information to MEDUS GAMES servers.
The player's character position in the virtual game world may be stored locally as part of game progress.
The Game may generate technical diagnostic messages within the headset's local system logging environment.
These messages may include:
Application status.
Meta Platform SDK responses.
Purchase-related errors.
Recognized gameplay words.
Gameplay-related diagnostic events.
Purpose of processing: To support application functionality, troubleshooting, and technical diagnostics.
The Game does not automatically upload these logs to a MEDUS GAMES server.
Players may voluntarily provide diagnostic information when requesting support.
FORBIDDEN SILENVIL processes user and device information only for purposes related to operating the Game.
These purposes include:
Gameplay functionality: Processing microphone input, headset tracking, and player interactions to provide gameplay mechanics.
Application access verification: Using Meta Platform SDK services to verify legitimate application access.
In-app purchases: Processing Meta User ID through the Platform SDK and obtaining purchase information to associate purchases with the correct Meta account.
Purchase ownership verification: Checking whether a player owns Full Game Unlock.
Purchased content delivery: Unlocking paid gameplay content after successful purchase verification.
Purchase restoration: Restoring access to purchased content in future sessions.
Game progress: Saving gameplay progress and preferences locally on the headset.
Technical support and privacy requests: Using information voluntarily provided by players to respond to requests.
MEDUS GAMES does not sell user data or use microphone recordings, gameplay information, or Meta User ID for behavioral advertising or profiling.
The Game uses the Meta Horizon Platform SDK to provide application license verification and in-app purchasing.
Through these services, Meta processes account-related information, including Meta User ID and purchase records.
Meta uses this information to associate transactions with accounts, process purchases, return ownership information, and support purchase restoration.
Meta processes and retains information according to its applicable privacy policies and legal obligations.
Players can review Meta's privacy practices at:
https://www.meta.com/legal/privacy-policy/
MEDUS GAMES does not operate a separate online player-account database or gameplay server that collects microphone recordings or local game progress.
The Game does not include developer-operated advertising or third-party gameplay analytics integrations.
If a player contacts MEDUS GAMES by email, the information voluntarily provided, such as the sender's email address and the content of the request, is processed to provide support or respond to a privacy request.
Such information is not sold or used for unrelated advertising.
Meta User ID is processed through the Meta Platform SDK when account-related purchasing services are used.
The Game does not maintain a separate database containing raw Meta User IDs.
Meta manages account identifiers and their retention under its own privacy policies.
Product identifiers, checkout results, and purchase ownership information are processed while the Game operates.
Purchase ownership results are temporarily maintained in application memory and checked again through Meta's services in later sessions.
MEDUS GAMES does not maintain an external purchase database.
Meta retains the underlying purchase and transaction records according to its policies and applicable legal requirements.
Microphone audio is processed temporarily in memory using a continuously overwritten buffer.
The Game does not save audio recordings.
Recognized gameplay words may appear in local diagnostic logs.
Game progress, settings, and backup save files are stored locally on the headset until replaced or removed through available application and storage management methods.
Starting a new game replaces current progress but may leave a previous backup copy.
Local technical logs may be retained temporarily by the headset's operating system according to its logging behavior.
MEDUS GAMES does not automatically collect these logs through a developer-operated server.
Support and privacy request emails are retained only as reasonably necessary to process requests, maintain relevant records, or comply with applicable legal obligations.
All players worldwide, regardless of their country or region, may request access to, correction of, or deletion of personal information processed or held by MEDUS GAMES.
No fee is required to submit or process a data deletion request.
To request deletion of personal information processed or held by MEDUS GAMES, including support emails or diagnostic information voluntarily provided to us, contact:
Email: kirishev21@gmail.com
Subject: Data Deletion Request – FORBIDDEN SILENVIL
Please describe the information you want to access, correct, or delete.
Do not include passwords, payment card details, or unnecessary sensitive information.
This request method is available to all users, regardless of their location.
MEDUS GAMES will review and respond to the request and delete personal information under its control, subject to applicable legal retention requirements.
If the requested information is not held by MEDUS GAMES, we will explain this and provide guidance on the appropriate deletion method.
If a deletion request cannot be fulfilled, we will explain the reason, including applicable legal retention requirements or technical limitations.
Game progress, settings, and backup save files are stored locally within the Game's application storage.
Players can use available Meta Quest application and storage management controls, including uninstalling the Game, to remove locally stored application data.
Starting a new game replaces gameplay progress but may not immediately remove every local backup copy.
For assistance with deleting locally stored gameplay information, players may contact MEDUS GAMES using the email address above.
Meta User ID and the underlying Meta purchase and transaction records are processed and managed through Meta's platform services.
MEDUS GAMES does not control Meta's account or transaction databases and cannot directly delete information held exclusively within those systems.
Players wishing to access or request deletion of Meta-managed account or transaction information should use Meta's privacy and account management services.
MEDUS GAMES can provide guidance on directing these requests to Meta.
Certain purchase or transaction records may need to be retained by Meta for legitimate legal, accounting, or transaction-related purposes.
Deleting locally stored game data does not automatically delete a purchase associated with the player's Meta account.
Players can revoke microphone access through the Meta Quest headset's application permission settings.
Revoking microphone access may prevent voice-based gameplay mechanics from functioning.
FORBIDDEN SILENVIL is intended for users within the age group permitted by its Meta Horizon Store classification.
MEDUS GAMES does not knowingly collect children's personal information through a developer-operated player-account system.
Parents or guardians may contact MEDUS GAMES to request assistance with applicable privacy or data deletion matters.
MEDUS GAMES takes reasonable measures to limit the collection, processing, and retention of personal information.
Gameplay progress and preferences are stored locally within the Game's application storage on the Meta Quest headset.
The Game uses Meta Horizon Platform SDK services for account-related purchase processing and application access verification.
MEDUS GAMES does not maintain a separate remote player-account database for FORBIDDEN SILENVIL.
No electronic system can be guaranteed completely secure. If a privacy or security concern is identified, MEDUS GAMES will address it in accordance with applicable requirements.
MEDUS GAMES may update this Privacy Policy when the Game's functionality, data-processing practices, or applicable legal requirements change.
The current version will remain publicly available at:
https://sites.google.com/view/medus-games-privacy
The date of the most recent revision will appear at the beginning of this document.
MEDUS GAMES
Data Controller: Nedzhmi Kirishev
Country: Germany
Email: kirishev21@gmail.com
For privacy questions, data access requests, corrections, deletion requests, or other privacy concerns, please contact the email address above.
Data deletion requests are available to all users worldwide and are free of charge.