MechWarrior: 5E brings a new way to explore the setting of the Battletech universe, in a way that is accessible to those with little experience or knowledge of it's lore or systems.
You can explore the dark alleys and seedy bars of Solaris City, battle for honor on the surface of Arc-Royal, or explore the forgotten secrets of the Deep Periphery.
The best part? This project is a labor of love, made by dedicated fans, and will be completely free.
Made by long-time fans of the mech customization and combat experience of the setting, mech-based combat that is accessible to newcomers is a focus. Big stompy death machines have never felt so good!
Featuring all-new classes, subclasses, and an all new "Affiliations" trait, you can create any kind of MechWarrior you can imagine.
With the final release including tools for DMs to create custom mechs, encounters, and storylines, we plan to make it easy for everyone involved to make their own game experience.
6 All-new classes.
18 Subclasses.
Overhauled skills list.
New Affiliations trait - replacing the Racial trait.
Options ranging from the houses of the Inner Sphere, the Clans, Periphery powers, and Merc companies.
A comprehensive re-balancing to favor firearm combat.
Cybernetic and LosTek abilities to allow for some truly "mystical" moments both in and out of combat.
Unique background and feat options that fit the setting.
Multi-classing support.
A comprehensive re-imagining of mech combat rules, which blends the realism of Battletech's ruleset and the simplicity of 5e.
HUNDREDS of weapons, pieces of equipment, and everything you'd want to bring into battle - wither in the cockpit of a mech, on on foot.
Over 60 Battlemech chassis, taken from a wide range of mechs seen around the time of the FedCom Civil War.
Statblocks for ground vehicles, VTOLs, aerospace assets, and even dropships.
Two short yet exciting modules that showcase everything seen in this ruleset.
Tools to equip DMs with everything they need to hit the ground running and to establish their own story.
Phase 1: Alpha 1 Testing - COMPLETE
Phase 2: Closed Beta Trial - Early October 2021
Phase 3: Open Beta Campaign Testing - By end of 2021
Phase 4: Final Release, including full rulebook and resources - 2022
Phase ??: Version 2, with supplemental rules - 20??