↩️ Back
ModExtraAssets can load any type of assets, unsupported types/file formats will be preserved a byte[] in the database
Here's the list of supported types and file formats
UnityEngine.Texture2D (*.png)
UnityEngine.Sprite (*.png, must contain !number at the end of the filename to set Sprite.pixelsPerUnit)
UnityEngine.Cubemap (*.png, must contain !c at the end of the filename to set define the cubemap type) (more info about cubemaps)
UnityEngine.AudioClip (*.wav)
UnityEngine.Mesh (*.obj)
System.Reflection.Assembly (*.dll) (see more)
Any Json Serialized Data (*.json) (see how to properly load JSON data with ModExtraAssets)
string (*.txt, *.text)