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The ModExtraAssets asset loading system allows .zip files, which allow you to store some extra data that can be used as a configuration
Zip comments allow you to store extra data, I'm going to show you some configuration you're able to override
All of these must be individual lines of text in .zip comments
1. BepInEx plugin dll path
If you're using ModExtraAsset, then, most likely, you're modding the Unity game with BepInEx. This configuration override is strongly required if you're planning to load json files.
Example: pluginDllPath="{ZIP_DIR}\MyBaldiBepInEx.dll"
2. Comments
If you actually need to use .zip comments to provide some kind of info, use comments!
Example: ~ My cool .zip file has MyNPC assets and a cool furniture mesh for my custom room!