Impulse Response
In acoustics, an impulse is a short, almost instantaneous sound, similar to a clap, pop, or snap. This short impulse is used for room characterization, as a room's impulse response is used to define the space's reverberation time, clarity, bass ratio, and other characteristics.
Reverberation Time
Reverberation is the persistence of sound after the source has stopped emitting. Reverberation time (RT) is the time it takes for sounds energy to decay by 60 dB, an inaudible level. It contributes to the loudness and fullness of the sound and is associated with the sounds richness. A higher RT indicates a more lively room while a lower RT indicates a more acoustically dead room.
There are a handful of ways to calculate reverberation time:
T20: T20 calculates the reverberation time using the time it takes for the energy to decay between -5 dB and -25 dB. This time is then multiplied x3 to achieve a decay of 60 dB.
T30: T30 calculates the reverberation time using the time it takes for the energy to decay between -5 dB and -35 dB. This time is then multiplied x2 to achieve a decay of 60 dB.
EDT (early decay time): EDT calculates the reverberation time using the time it takes for the energy to decay between 0 dB and -10 dB. This time is then multiplied x6 to achieve a decay of 60 dB. An important feature of EDT is that the calculation includes the direct sound and early reflections that T20 and T30 exclude.
RT60 Sabine: A method of estimating the time it takes for sound to decay by 60 dB for each octave band. The RT60 Sabine Equation is calculated by dividing the overall volume of the space by the total absorption of each surface for each octave band. The absorption of each surface is defined as the surface area multiplied by the absorption coefficient of the surface's material. The following equations are used for these calculations. One downfall of this method is the opportunity for human error in the calculations. The volumes and surface areas are a best approximation based on manual measurements, which is a frequent cause of error. Additionally, there are multiple sources for finding material absorption coefficients, many of which report different values for the same material. This inherent flexibility can also be useful, however, for estimating the effects of changing materials, surface areas, and room volumes, without needing to remodel or change the physical space.
Clarity
Clarity describes the quality of sound that allows for easy comprehension and understanding of speech or music. It is a measure of the intelligibility and distinctness of the sound, and is influenced by a number of factors such as the frequency response, reverberation time, and background noise. Clarity is the logarithmic ratio between early sound energy and late sound energy. The divide between early and late energy is either 50 or 80 milliseconds after the direct sound, and is noted by C50 or C80, respectively.
Bass Ratio
The bass ratio (BR) describes the balance between low-frequency sounds (bass) and mid- to high-frequency sounds (treble) in a given listening environment. Its equation is given by summing the RT at 125 and 250 Hz and dividing by the sum of RT at 500 and 1000 Hz. A higher BR is correlated with warmth as there is more low frequency reverberation.