Developed a game simulating UAV navigation and automated target detection task. Introduced several automation failures to elicit negative emotions on the users. Incorporated iMotions, a biometric data collection software, with the game to record facial expression, arousal (GSR), heart rate (PPG), pupillometry, and eye-tracking data during the automation use. The project identified emotions relevant to automation failures.
Technology used. Unity 3D, C#, Python, iMotions
To investigate the effect of affective feedback on the safety-critical automated system users’ emotional behaviors and regulation, developed a game simulating a UAV navigation task where users received feedback with emotional content. The project demonstrated that providing affective feedback decreases negative emotions, and increases trust.
Technology used. Unity 3D, C#, Python, iMotions
Theoretically compared four famous parallel hierarchical clustering algorithms and discussed their strengths and weaknesses; and made use case recommendation. The algorithms are Olson 1995; Du et. al. 2005; Rajasekaran 2005; and Li et. al. 2007. The project was supervised by Prof. Sanguthevar Rajasekaran.
Applying a simple logistic regression model on the publicly available UCI human activity recognition (HAR) dataset, I predicted six basic activities sitting, standing, lying, walking, walking downstairs, and walking upstairs. I used only 12 features generated from accelerometer and gyroscope signals which achieved over 75% accuracy.
Technology used. R
Code. GitHub link.
Developed a large scale web application for a fire brigade station management. Features included quick-fire alarm, fire reporting, fire fighting inventory maintenance, fighters duty roster, house-industry building clearance system, etc.
The project became Champion in the Intra-University Website Development Contest, BUET.
Technology used. PHP CodeIgniter, Bootstrap, JavaScript, Oracle
Code. GitHub link.