・Maximum value
Set the maximum value by combining image size, number of frames, character size and number of characters. You can change it on the start screen and message screen.
For the animation "Game Text", the number of frames is the number of pages.
1. Fill frame time
When moving to the next page with "Overwrite", a fill frame is inserted. Specify the time.
2. Scroll frame time
When moving to the next page with "Scroll", a scroll frame is inserted. Specify the time.
3. Add end of line time
Adds a specified time to the end of line frame. When the text unit is one character.
4. Exclude blank frames
Excludes blank frames. When the text unit is one character.
1. Halve the time of the first and last frames (finite loop recommended)
Since the first and last frames are the same, halve the time to make the loop smoother. Suitable for finite loops.
2. Exclude the last frame (infinite loop recommended)
Exclude the last frame to make the loop smoother. Suitable for infinite loops.