Learning & Teaching
Research
Learning & Teaching
Research
On games:
NEW Adapting and Enhancing a Classroom Experiment for Remote Asynchronous Delivery: A Practical Case Study (2024), Working Paper, (with C.Wilson).
Gamification - F2F, Online, Synchronous? A Case Study Comparison (with C.Wilson) - IN PROGESS
The Use of Robotic Players in Online Games (2022) Developments in Business Simulation and Experiential Learning, Proceedings of the Annual ABSEL Conference, (49) (with J.Guest and R.Riegler).
Delivering Games in an Online Remote Teaching Environment. In: Elliott, C., Guest, J., & Vettraino, E. (Eds.), Games, Simulations and Playful Learning in Business Education (2021), Ch.7, Edward Elgar Publishing (with J.Guest).
The Use of Short In-Class Games. In: Daniels, K., C. Elliott, C., Finley, S., & Chapman, C. (Eds.), Learning and Teaching in Higher Education: Perspectives from a Business School, (2019), Ch.23, Edward Elgar Publishing (with J.Guest and M.Kozlovskaya).
Other research:
Engagement and Empathy in Teaching Economics to Non-Specialists (2023). In: Goddard, A., G.Knight, L.Traczykowski and E. Vettraino (Eds.), Interdisciplinary Learning and Teaching: Business Crossing Disciplines, Edward Elgar (with D.Garratt and R.Riegler).
How to invigorate group presentations (2019) in: Daniels, K., C. Elliott, S. Finley and C. Chapman (Eds.), Learning and Teaching in Higher Education: Perspectives from a Business School, chapter 7, Edward Elgar.
Employability Skills: Placement Year at Aston University (2019) Economics Network Case-study.
The impact of lecture capture on student performance (2016) Australasian Journal of Economics Education, 13(1), 13-29 (with C.Jones).
Book review: The undercover economist strikes back: how to run or ruin an economy (by Tim Harford) (2014) International Review of Economics Education, 17, 139-40.
Evaluating the impact of a web-based resource on student learning (2014) International Review of Economics Education, 16, 156-169.