Team Size: 16
Achievements: 1st Place for Game Design at UC Irvine's Annual ICS Showcase
This project combined the capture and command nature of Pokemon with the environment and combat of Skyrim. I worked primarily on developing a semi-open world level where the player could go anywhere they wanted to on the map and always have something to interact with.
I initially sketched the area layout and followed that with prototyping the level. I communicated with Environmental Artists and other Level Designers to find and develop assets. Afterwards I placed the final art assets into the level layout.
I also worked on gameplay mechanics and implemented into the level layout a healing area, player respawn, a killbox(for when the player fell off the map), and loading different levels through level streaming.
Team Size: 6
Achievements: Earned 7500+ downloads on itch
This was a 3D multiplayer horror game where the idea was that the player is delving deeper and deeper into a distorted version of their reality. I worked with the team to develop the initial concept and determine the story that we wanted to portray.
The main inspiration was the back rooms, so I developed 3 level layouts based on liminal spaces. I prototyped and iterated each level layout as I tried to make each consecutive level seem more eerie then the last. I accomplished this through making the first level similar to a regular office space, the second more of a maze and further from an office, and the third level with rounded walls and multiple floors(completely breaking the idea of a traditional office space).
Communicated with the Environmental Artist to iterate and implement assets. Due to the nature of the game and what we wanted to accomplish, we were able to create an ominous atmosphere through minimal and out of place set dressing.
Team Size: 5
This is a 3D platformer where the main mechanic is being able to "freeze time" and stop the motion of enemies and platforms. I studied Mario and other similar platformer games while sketching the various levels.
I prototyped and iterated the levels in order to make it so that players can complete the levels while still being a challenge. Each level had its own theme based on the player's current abilities in game. Level 1 was a tutorial that introduced and helped the player master the time freeze mechanic. Next, the player was given double jump, so I crafted a tower level for the player to either climb or fall within. Level 3 was made with speed in mind as the player could sprint after level 2. It was also the last level, so I put the platforms and other obstacles in a way that forced the player to utilize all of their abilities.
After the levels were completed, I decorated the levels by adding different textures to each level, placing all of the enemies, and making each platform unique through different added textures.
Team Size: 19
This is a 2D puzzle platformer based on Spanish culture and folklore. I worked on designing the themes of various levels throughout the game and iterating some of the levels. Inspiration was taken from Limbo and Inside.
As my first major 2D puzzle game, I spent a lot of time focused on creating and adjusting the puzzles for the game. I prototyped 4 different levels, with only two making it into the final game.
Once levels were determined to be in the final build, I decorated them. I worked with the Environmental Artists to figure out what props, backgrounds, and sounds needed to be created for the levels and I implemented the assets into the levels once they were created.
Team Size: 7
Achievements: 1st place for Narrative and Humor at the SGDA Spring 2023 Game Jam
This is a 2D platformer made for the SGDA Spring 2023 Game Jam about a swarm of bees and a bear trying to escape an animal drug testing facility. The game won first place in humor and narrative.
I sketched out, prototyped, and decorated 3 different levels for the game using the code and art made by the artists and programmers on the team.
This was my first time working on a 2D game in Unity. I learned how to use 2D grids in Unity as well as how to decorate and organize 2D levels.