Working with Unreal Engine 5 on a Top Down RPG, I'm getting hands-on and refining my game development skills, especially diving deep into the Gameplay Ability System (GAS).
Besides setting up stuff like player experience and levels, skill points, and GameTags using GAS, AI, combat, and UI.
A multiplayer FPS made with Unreal Engine 5 entirely by me in both C++ and Blueprint With connection to STEAM infrastructure.
Worked to implement and understand the network structure in multiplayer games. Creation of Lag Compensation and Server Rewind component for proper operation in case of lag.
Here you can find some of the projects done during my years at Event Horizon School.
During these school years, I learned to work in groups by coordinating with artists and designers to deliver projects following strict pipelines. We used tools like Trello and ClickUp to organize our work, and we worked on both Unreal Engine and Unity.
I have also created some tools to make it easier for the designs to work, such as a BPM Visualizer used to create the tempo levels in Polar Madness
Game Programmer
GAS
Multiplayer
UI
Problem Solving
EOS
Steam
Languages
Italian (Native)
English (Competent)
Game Development Engines
Unreal Engine 4 & 5
Unity
Organization Tools
Clickup
Trello
Miro
DevOps Platform
Git
My name is Matteo and I have always dreamed of working in the world of video games since I was a child, when me and my friends analyzed the upcoming games thanks to magazines such as "The game Machine" and "Playstation Magazine" and I enjoyed discussing graphics and game play.
I currectly finished my studying at the Event Horizon School in Turin but I'm continuing to learning game programmig thanks to the courses of the platform Udemy and the various tutorials on Unreal Engine 4.
Multiplayer games are my passion and I hope in the future to be able to study and specialize in this field, I have already dealt with topics such as replication and the structure that UE4 needs for proper functioning and I was fascinated by it.