Simplified Version of MMM
Gladly shared as an emergency substitute teacher plan that requires little preparation.
Gladly shared as an emergency substitute teacher plan that requires little preparation.
You will need:
Writing Tools (Pencils/crayons and Scrap Paper), Randomizing Tools (6 sided Dice or spinner). Start a 10 Min timer. On the character sheet, or blank piece of paper, fill out:
NAME with your name and class code
CHARACTER NAME with what you named your fantasy character, something other than your name
TYPE OF LIVING THING with a short description of your fantasy character Examples: superhero, dog-man, elf, fairy, human, Pokémon, triton, Bag of Chips, Poptart, Unicorn, talking cat, really anything that is appropriate for school.
MAGIC TYPE with a short description of the one type of magic you plan to use. Examples: ice, fire, earth, lightning, water, leaf, toxic, rainbow, psychic, thunder, light, darkness, music, nature, space, star
HEALTH POINTS draw 5 hearts on your paper. Begin drawing a picture of your character and continue throughout the game of MMM.
Write basic information about your character. Your first name, give your character a name, describe what kind of living, talking thing they are.
Name and draw what the magic your character has that takes away health points from monsters/villains. Choose one type only.
Draw in detail what your character looks like and draw 5 hearts on paper, these are your health points.
Draw one monster/villain per group and give this monster a magic attack that takes away one heart, and 5 hearts on this page as well as well.
After the timer, roll dice to decide who goes first. Rotate through each player in a circle. Its okay to continue drawing throughout the game.
Go once around the circle to share about your character to your group. Use color in your drawing, draw details, record parts of the story.
Discuss how your group met, why this monster has the magic power they do, and why it is your story's monster/villain.
With each dice roll, count the number of the two rolls together. If it is 7 or more rolled, your magical attack succeeds. Together with a group of 3-8 players, tell a story about what happened, say why your action (a magical attack) worked or didn't, and what it looked like as it happened on your turn.
Cross out hearts on each successful attack. Give the monster a turn as well. If the monster's magical attack succeeds, everyone in the group loses 1 health point heart.
Continue in a circle until monster has lost all hearts. When it isn't your turn, draw more details about your character and thier magic, and listen to the others in your group weave the story of your collective victory. If there is time to, make another monster or tell a story why the monster regained his hearts.