(Mateo Jarquin, 2023)
This was the first project of mine, created and presented in level 4, aka grade 10.
Because my high school did not do a science fair, recruiters never came to seek potential participants for the regional Expo-Science. However this project was not made for a science fair, it was born out of my personal desire to challenge myself and use my skills in science to push the boundaries of what was possible.
This project opened a whole new world of opportunities to me thanks to the science fairs. People not only liked my project, but they liked me, and my way of presenting it. They could tell I had a passion for my own creations, because I do, and I believe that is part of the reason this project took me so far. It even led me to present this project internationally at the MILSET Expo-Science.
(Mateo Jarquin, 2025)
F.L.E.X. is the second version of the robotic hand I developed after the success of my first one.
Science is making improvements, it’s taking what you’ve learned and using it to create something new. This philosophy is what guided me throughout my journey in robotics, pushing me to explore, innovate, and improve my ideas. With this project, I aimed not only to build something functional, but to improve on what came before. This led me to revisit my earlier robotic hand design, not just to replicate it, but to revolutionize it.
The result is F.L.E.X. (Fully Leveraged Exo-hand), a robotic hand that tracks and mirrors even the smallest of finger movements without the need for gloves or physical attachments using a camera from anywhere.
(Mateo Jarquin, 2025)
(Mateo Jarquin, 2026)
*YouTube video currently in production
Inspired by the movies, I aimed to recreate Spider-Man's "spider-sense" using technology, to help give people an extra sense of safety while solving one of the biggest challenges faced by individuals with visual impairments.
Building on ideas from sensory substitution and real-time environmental sensing, this project explores how technology can turn incoming velocities into directional tactile feedback. Using infrared Time-of-Flight sensors, V.I.S.I.O.N. detects approaching objects, calculates their speed and direction, and responds through vibration motors embedded in a custom 3D-printed glasses frame. With this system, I aimed not just to build a functional device, but to investigate whether artificial sensory feedback can meaningfully enhance human perception in low visibility conditions.
The result is V.I.S.I.O.N., a prototype that turns invisible motion into physical awareness, opening the door to new possibilities in safety, accessibility, and for those who want to be Spider-Man.
Want to learn more about how I made this project and where I plan to take it in the future? Check out my new article exploring V.I.S.I.O.N. and learn about the scientific disciplines behind the glasses.
You can find it here: From Idea to Reality - How These Glasses Give Me Spider-Sense Powers
Article by Mateo Jarquin, 2026