As a new member of the team this quarter, I took on a position with Ragball's art team. Throughout the quarter, I worked on a few different things, but in the beginning I produced 3d assets for the game.
To conclude the quarter, I was put in charge of mixing, and editing the final trailer for our game. I spent many hours taking footage, and narrations from other team members and editing to create the video. I also learned a lot about video editing as I took on creating effects I had never done before, and implementing them into the trailer.
The most fun I had all quarter was showing off the hard work the team put into Ragball. The game was definitely a hit, and a lot of people are excited to see their input come to life, and find out w\just what the final product of this game will look like.