The Last Artifact - In-Game Book
Description and full text of the book “Biography of Victor Benedict” - an example of the many books that can be collected in the game The Last Artifact.
Each description details the format, location, characteristics, and purpose of its respective book.
Matchical - Narrative Concept
A narrative concept for a match-3 game, presenting the main story, a detailed plot outline following a three-act structure, character arc development, worldbuilding and the connections between these narrative elements and the game's mechanics.
Kronos - Worldbuilding Jam
A worldbuilding document for a planet in a sci-fi universe, created during a two-day creative jam with friends. The document contains:
a description of the planet Kronos, with its astronomical characteristics, the influence of its moon, its biomes and their unique features, landmarks, etc;
the history of its peoples, major cities, and factions, along with their political systems, religions, diplomatic relations, objectives, and resources.
Tales Up - The Eternal Arrow - Orr Da'Lo Character Sheet
An example of a character sheet used for writing dialogue and sharing information among production teams. Introducing Orr Da'Lo, the seeker of truth, and built using the Bios method, this sheet details the character's role, archetype, desires, needs, and fears, as well as his background, relationships, and skills.
Tales Up - The Eternal Arrow - Synopsis and Worldbuilding Communication Document
An example of a story and worldbuilding presentation document for Tales Up stories (here, featuring The Eternal Arrow). Created on draw.io for production teams, this type of document serves as a focused narrative mood board, featuring small cards that contain all key information about the story, universe, and characters. Complementing the narrative bible, its visual and condensed format makes the information more accessible to other teams, allowing them to grasp it more easily and quickly.
Tales Up - The Eternal Arrow - Flowchart of a Branching Dialogue (fantasy)
Excerpt from a scene in Episode 5 of The Eternal Arrow, featuring a branching dialogue between the character Orr Da'Lo and the players. Created on draw.io, the structure follows a branching logic controlled by variables and states that manage the choices available to players based on their roles and the decisions they have made during their adventure. This annotation method also ensures a smoother integration of text and assets into the game engine, while minimizing potential bugs.
Tales Up - The Eternal Arrow - Chapter 2 Flowchart
A flowchart created on draw.io for Chapter 2 of The Eternal Arrow. The document maps out all the choices and branching paths in the chapter that plunge players into the heart of the tower's first floor. Depending on their decisions, they’ll discover unique locations and threats such as the Green Shadows or the floating strider!
Read more (open with draw.io)
Tales Up - The Eternal Arrow - Chapter 2 Integration Script
The integration script for Chapter 2 of The Eternal Arrow. This document is a transcription of the flowchart into the language of our integration tool. It compiles dialogues, variables, states and conditions, achievements, key choices, as well as integration notes for assets.
Tales Up - Meowfia Mayhem - Flowchart of a branching dialogue (modern/comic)
Excerpt from a scene in the story “Meowfia Mayhem,” a family-friendly adventure where players play as alley cats on a mission to rescue their leader from the animal shelter.
Set in a vibrant city, the story has a lighthearted and comedic tone, featuring quirky characters like Antonin, the conspiracy-theorist pigeon, and Flocon, the gangster penguin.
Infinite Opera - Kyra Character Sheet
A character sheet created using the Bios method, detailing Kyra’s role: her “Creator” and “Explorer” archetypes, her desire to protect her loved ones, her need to open up to others, and her fear of losing those close to her again.
The document also provides details on her background, character arc, relationships, and skills. Infinite Opera features three main characters who share a common past and trauma, each attempting to overcome them in their own way.
Infinite Opera - Ren Character Sheet
A character sheet created using the Bios method, detailing Ren’s role: his “Caregiver” and “Innocent” archetypes, his desire to protect his world, his need to forgive and believe in himself, and his fear of not being good enough.
The document also provides details on his background, character arc, relationships, and skills. Infinite Opera features three main characters who share a common past and trauma, each attempting to overcome them in their own way.
Infinite Opera - Roderick Character Sheet
A character sheet created using the Bios method, detailing Roderick’s role: his “Magician” and “Sage” archetypes, his desire for strength and revenge, his need to reconnect with his old friends, and his fear of being “weak.”
The document also provides details on his background, character arc, relationships, and skills. Infinite Opera features three main characters who share a common past and trauma, each attempting to overcome them in their own way.