Narrative Designer - Writer - Game Designer
Creative, versatile, reliable, and with 3+ years of experience as Narrative Designer / Writer / Game Designer, at studios such as Periple Studio and Skytale, I'm looking for an opportunity to use my knowledge and expertise to develop new immersive experiences.
With a lifelong passion for creating stories, characters and worlds, and a master's degree of digital creation, I specialize in Narrative Design and Game Design to tell deep and consistent stories through the different facets of video games : characters, worlds, systems, gameplay, etc.
PROFESSIONAL EXPERIENCES
Solo Game Developer
February 2025 - Present
Working on my narrative survivor game Infinite Opera Legion on Unreal Engine 5:
Designing and iterating on core game design and scope adjustment (gameplay loops, systems) to ensure project viability.
Developing and iterating on gameplay and controllers through visual scripting (Blueprints).
Establishing world-building, character arcs, dialogue and narrative frameworks.
Upskilling through research, projects, game jams and self-learning on engines and tools.
Volunteer Narrative & Game Designer at Skytale
November 2025 - Present
Work on the game The Last Artifact:
Expanding the world, lore and characters by crafting immersive dialogue, in-game
books, item descriptions and environmental storytelling.
Designing bosses & arenas, balancing progression, implementing enemy mechanics (YAML).
FORMATION
Pixel Academia
2021
Professional training :
Narrative Design, Writing.
Piktura at Roubaix,
France
2015 - 2020
Master's degree : Digital creation, Video Games speciality
Bachelor's degree : 2D/3D Design and Production, Video Games speciality
Efficom at Lille, France
2014 - 2015
Foundation course in Applied Arts (MANAA)
Lille 3 University at Villeneuve-d'Ascq, France
2013 - 2014
Fist year of bachelor's degree : Foreign Languages, Literatures and Civilisations - Japanese
SKILLS AND SOFTWARE
Hard skills :
Story design (Voice & Focus method)
World building for various genres (L.O.R.E method)
Character development (BIOS, archetypes, narrative arc)
Dialogue writing (linear & branching)
Narrative structures for linear & branching stories (Tiered, Fractal, 3-Act, Hero’s Journey, etc.)
Systemic Narrative / Systems
Environmental storytelling
Script doctoring, proofreading
Screenplay, barks, marketing copy
Engine implementation, prototyping, visual scripting
Writing internal and external design documents
Game Design (concepts, systems, settings, intentions, features)
Game systems creation & balance (combat, economic, ect.)
Level design (greyboxing, concepts, intentions, layout, player path, level flow)
Level art
Soft skills :
Agile Methodology
Teamwork
Proactive
Creative builder
Adaptable
Problem solver
Versatile
Organised
Responsive
Curious
Software :
Unreal Engine 5,
Blueprints, Sequencer,
Niagara
Unity
Miro, Diagram.io, etc.
Adobe Suite
Microsoft Office
Google Workspace, etc...
Twine, Ink, Articy:Draft
Sourcetree
3DS Max
QUICK INFO