Blood Lust
Published to itch.io for the Wicked Week Game Jam 2025: https://emmymkai.itch.io/blood-lust
Note: I lead the design and programming for this project.
Published to itch.io for the Wicked Week Game Jam 2025: https://emmymkai.itch.io/blood-lust
Note: I lead the design and programming for this project.
A vampire dating sim visual novel with some horror aspects. 5 characters (Grizz, Lee, Tess Ostero, Paupri, and Senic) that can all be "romanced". Each character has different background music when spoken to (all a variation of rock/metal). Every choice made with a character has a different value towards their "romance meter", at the end of every hour the character with the lowest score will die. In the last hour the player will have the choice between the last 2 remaining characters, whoever isn't chosen will die. The player can then choose between 2 endings with the chosen character of either spending the night with the character or leaving the house.
There are a total of 6 possible endings. 1 for spending the night with each character (5) or leaving the house entirely. There are 2 good endings, 1 is leaving the house and the other is spending the night with Paupri as she wont kill you but does turn you into a vampire. The other 4 characters if you spend the night with them will kill you in different methods.
When speaking to characters there are 4 dialogue choices each hour (there are 4 hour sequences in the game). You cannot speak to a character if they have died in a previous hour. Each dialogue option has an assigned value for each character's romance meter. The values go as follows: Positive(+) = adds 2 to that character's romance meter, Positive = adds 1, Negative = subtracts 1, and Negative(-) = subtracts 2. These values are stored individually for each character to determine who dies at the end of the hour.
The entire game was coded in python using the engine Ren'Py, the code was written in visual studio code. Feel free to contact me with specific questions about the production of this game!