My Second Life name is Marylin Breen and I am a content creator for the platform since 2008.
I create for the pure joy of it—not to compete, imitate, or earn a living. Building is my personal escape; it brings me both relaxation and happiness. I’m always open to sharing with fellow builders from a genuine place, though I prefer not to be taken advantage of.
I’m well-versed in Blender and have created mesh items, some of which are available for purchase, with more in the works when time allows. That said, Blender builds require more of my time compared to in-world building, where I often opt for a blend of prims to keep lag minimal or nonexistent.
Despite differing opinions, unoptimized mesh items *do* contribute to lag, especially large or complex builds with high polygon counts. I’m mindful of this and work to ensure a balanced, efficient environment. For those interested, I’m happy to take on custom, full-mesh projects—at the right price.