Engine: Unity
Status: Finished
Was my first ever Unity project, made to simply mess around with it and see how fast(but messily) I could even remotely replicate the Five Nights at Freddy's playstyle.
GameJolt: https://gamejolt.com/games/ramdomfnafgamething/413951
Engine: Unity
Status: In Development
Started development as a test to see how far I got with the software after around a year or two of use, improving as much on the base concept as I could! In that attempt, I was able to implement and improve on various things and I hope to continue doing so! This was also my first time actually dumping time into Blender, as I created all the assets used in this game, even if it's all mediocre I had fun.
GameJolt: https://gamejolt.com/games/newfnafgamething/465386
placeholder photo, will grab an ingame screenshot later
Engine: RPGMaker MV
Status: Finished
One of my first ever games, Lost Worlds 1 was a little project I took on to make a game for my friend group in a month since I had the trial. While the game came out with a good amount of bugs and my own character being downright unbalanced, it was still pretty fun, and I enjoyed experimenting with the 3 Accessory gimmick this series has, so much so I went and made another game...
placeholder photo, will grab an ingame screenshot later
Engine: RPGMaker MV
Status: Finished
The acclaimed sequel to the dumbest and most fun game I ever made at the time, with 10x more fun and 100x more stupid! This game expands much further on the original concept, having a lot more accessories and some more characters to mess with and create weird or optimal equipment combinations for!
This installment also expands the story, not only remaking what the original game had with more content while adding a completely new second chapter and more quality of life things. Truly the perfect entry in this series to play with the simplicity of the 1st game and its own complexity underneath.
placeholder photo, will grab an ingame screenshot later
Engine: RPGMaker MV
Status: In development
This is probably going to be my magnum opus for a while, I've poured a bunch of passion into this game and the development is still going(albeit not smoothly due to college but it's a background project)!
Lost Worlds 2 is the direct result of taking that complexity and character-building aspect this series was known for and cranking it up to 100. All the characters in this iteration are a lot simpler than their LWRemake counterparts, with some underpowered ones being reworked for this game while still filling their same roles in the party(ex. Gacha var Sasha's Stance Changing is now her main char's gimmick). In exchange, however, accessories can do a lot more in this game specifically than in any other installment.
(No link yet, it's that early in dev)
placeholder photo, will grab an ingame screenshot later
Engine: None (Physical Card Game)
My first ever project done for college, Simulate // Dystopia is a survival-based mod of the popular tabletop game Schoolyard Fight. It added classes, items, and many more to change up the gameplay
The original concept with more info on this project can be found here!
placeholder photo, will grab an ingame screenshot later
Engine: None (Physical Card Game)
My second project, another card game! This time, however, it isn't a modification of anything, it's our own unique card game.
Anarchy Ladder is a game with the initial concept created from two words: Expectation and Deceiving. It's a game where you expect someone to try and trick everyone, and you have to play around it.
placeholder photo, will grab an ingame screenshot later
Engine: Bitsy
Status: Finished
My third project, NOT another card game! Midnight Parallax is a series of multiple-ending Bitsy games with an interconnected story. They all have weird gimmicks and each game is a different experience bound to throw you off! Also, it was made as a Christmas gift to all my close friends, so there's a lot of inside jokes and jabs to be expected.
Itch: https://anotherprogram.itch.io/midnight-parallax
(There is also a cheat sheet to help with endings...)