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I host a server and we are having an event where people climb a parkor tower that I made, I want to set up a scoreboard with their y position minus the y position at the starting point so like if the base of the tower is at 63 so then it would be y-pos - 63, so their position in the scoreboard goes up when you climb up the tower.

The Official KHSAA Scoreboard is a joint venture between the KHSAA and Frank T. Riherd and proprietary copyrights to the information are owned by the KHSAA and proprietary copyrights to the software are owned by Mr. Riherd. Any use of the scoreboard for other commercial gain, or any attempts to obtain the data, electronically or otherwise, without expressed written consent of all parties in this agreement is expressly prohibited. Schools / Officials, Remember to Call in scores to the scoreboard phone number at 800-453-6882

A good quality scoreboard is one of the most important features for me in this game. Its really sad if they fail it this because it would probably cause me to quickly get bored of the game. Its really dumb that they cant at least keep the same stats from their previous game that people have been playing and gotten used to for 4 years.

being bad at the game mechanics wont magically make you win more if you just stand next to your teammates. without a scoreboard a really bad player can stand next to great teammates and win and think they actually did good when in reality they just got hard carried.

Every argument I have seen against a scoreboard (yes, with kills and everything! 1____) is analogous to going to a party, and because out of 50 people one of them turns out to be a douchebag, the host deciding everyone should have a bag forcibly put over their head.

HiJoseph,


Please let me know how to use scoreboard across two instances of anenv. I've created two scoreboards-- one, to add what i transmitted andanother to add what i received in an env.Now i've created two instancesof it and the two env's are binded such a way that the output of env[0]is an input to env[1].


Pls let me know how should i proceed to check a packet i've transmittedin one env[0] with that in received scoreboard in env[1].


Thanks in Advance...


Regards,

Prabhu

Prabhuk, I assume that you have an instance of the monitor forcapturing transactions across the shared i/f between your 2 envs. Sothat monitor should be used to forward transactions to the 2 scorebardsin your 2 envs. If the monitor is instantiated in the envs themselves,then you'll need to find a way to disable one of them so that only 1monitor is talking to both scoreboards.


What exactly are you checking between the 2 envs, just that the top-level signals are correctly connected between the 2 devices?


Joseph


Hi Prabhu,


From my experience, there is no need to change your VE design by implementing the monitor outside the environment. Sometimes it is even necessary, e.g. when creating an interface eVC that typically has a monitor instantiated within the environment and you want to check it by cross-connecting two instances and simulate them. This way you will end up with a monitor in each environment instance and it seems to me that this is exactly what you are doing.


If so, I would suggest the following:


1) Provide hooks in your monitor when a packet is received/transmitted

This provides the flexibility to change the behavior of scoreboarding when your environment is integrated in a larger environment (e.g. system-level) or when using layered verification environments. You may then choose to disable scoreboarding, change its behavior, or even use a system-level scoreboard according to your requirements. This behavior can be set by extending the monitor instance through the hooks provided.


2) Instantiatiate your scoreboards separately from the rest of the environment

This is helpful in system-level verification or layered environment where you may have multiple instances of your environment running and you may want to place scoreboards only in strategic locations or even use a totally different scoreboard. Of course, you will have to provide a basic scoreboard unit as part of your environment.


3) Use separate configuration files according to the verification scenario

Doing so will allow you to specify the scoreboarding instantiation and functionality you wish to have from a block-level up to a system-level verification scenario with the maximum level of code reuse and the least amount of changes.


4) Provide some sort of synchronization

There is a potential problem with this configuration, when the monitor from one end will see a packet transmitted and the monitor from the other end will see a packet received at the same time. For example:


At time X:

Env[0]'s BFM will start transmitting a frame

At time X+Y:

Env[0]'s monitor will detect a frame transmitted and try to push it on the scoreboard

Env[1]'s monitor will detect a frame received and try to compare it against the scoreboard


Depending on the order of execution, Env[1]'s compare might run first, resulting in an empty scoreboard compare. So it is a good idea to sometimes delay the compare by one cycle, if this is permissible by the specification, or provide some sort of syncronization between the two.


This of course is mostly the case when cross-connecting two environment instances together. Usually, there is a delay between when the packet is transmitted and when it is received on the other end.


The eRM Developer Manual offers quite a few guidelines on scoreboards, including the ones mentioned above at Section 9.3, "Adding Scoreboards".


Hope that helps!


Regards,

--Iraklis.


Send someone a personalized videoboard greeting during an upcoming Michigan Athletics event. Tell us what you want to say in 10 words or less, and your message will be immortalized on the scoreboard during the Michigan game of your choice.

The European Commission's Mobility Scoreboard follows up on the 2011 'Youth on the Move' Recommendation of the Council of the European Union, providing a framework for monitoring progress made by European countries in creating a positive environment supporting learner mobility. It contains scoreboard indicators in the area of higher education and initial vocational education and training.

A 2__________ is a large board for publicly displaying the score in a game.[3_______________] Most levels of sport from high school and above use at least one scoreboard for keeping score, measuring time, and displaying statistics. Scoreboards in the past used a mechanical clock and numeral cards to display the score. When a point was made, a person would put the appropriate digits on a hook. Most modern scoreboards use electromechanical or electronic means of displaying the score. In these, digits are often composed of large dot-matrix or seven-segment displays made of incandescent bulbs, light-emitting diodes, or electromechanical flip segments. An official or neutral person will operate the scoreboard, using a control panel.

Prior to the 1980s most electronic scoreboards were electro-mechanical. They contained relays or stepping switches controlling digits consisting of incandescent light bulbs. Beginning in the 1980s, advances in solid state electronics permitted major improvements in scoreboard technology. High power semiconductors such as thyristors and transistors replaced mechanical relays, light-emitting diodes first replaced light bulbs for indoor scoreboards and then, as their brightness increased, outdoor scoreboards. Light-emitting diodes last many times as long as light bulbs, are not subject to breakage, and are much more efficient at converting electrical energy to light. The newest light emitting diodes can last up to 100,000 hours before having to be replaced. Advances in large-scale integrated circuits permitted the introduction of computer control. This also made it cost effective to send the signals that control the operation of the scoreboard either through the existing AC wires providing power to the scoreboard or through the air. Powerline modems permit the digital control signals to be sent over the AC power lines. The most common method of sending digital data over power lines at rates less than 2400 bits per second is called frequency shift keying (FSK). Two radio frequencies represent binary 0 and 1. Radio transmission such as FSK sends data digitally. Until recently radio transmission was subject to short range and interference by other radio sources. A fairly recent technology called spread spectrum permits much more robust radio control of scoreboards. Spread spectrum, like the name implies, distributes the signal over a wide portion of the radio spectrum. This helps the signal resist interference which is usually confined to a narrow frequency band.

In both the United States and Canadian football codes, the minimum details displayed are the time and score of both teams. A typical high school scoreboard will additionally display the down, the yardage of the line of scrimmage, the yards to go until a first down, the team with the possession (usually signified with the outline of a football in lights next to the possessing team's score) and the quarter. Higher levels will also include play clocks and the number of time outs left for each team. American football scoreboards may include a horn to signal the end of a quarter, but they are not used in larger venues. In those cases, the referee or public address announcer denotes the termination of a quarter vocally via the PA system; formerly quarter ends were denoted with the firing of a starting pistol in the era before digital timing. 5376163bf9

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