There are a few classes in the game's code that reference E3. There is a sequence director that tells the game which sequence to load: the main game (under the name "Hakoniwa"), or the E3 sequence (under the name "E3Sequence"). Of course, the game passes the former instead of the latter. The resource loader would load the resources used in the Sand Kingdom and the Metro Kingdom.

There is a (functionally) unused layout called "MenuRight". It contains a pane named 'TxtVersion' in the top-right corner with the placeholder text "Ver.1.0.". In 1.0.0, if the game's version didn't match 1.0.0 (which is impossible without editing the game's metadata), the game would display whatever the version is in this pane, in the format ("x.x.x"). In 1.0.1, the code was changed so that the pane would not display, no matter what the version was.


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In this state, Mario would have wielded a 'PowerGrove' actor. This is a typo for a power glove.It used the animations 'Punch' and 'Fire', and would have been for punching. Each punch would result in a 'CapAttack' action based off of the code for the glove itself.

This mode removes all warp paintings, disables amiibo, crashes the game when trying to scan an amiibo by talking to Uncle amiibo, makes the shop say "Sold Out" on the map if youve bought everything from the shop, crashes the game when talking to the shop, prevents you from using the globe on the odyssey (just like in the Kiosk Demo and E3 Demo), disables snapshot mode, crashes the game when you warp, and makes the game crash when entering any loading zone. ff782bc1db

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