Hello, i have made Mario with an ESP32 and i have all the sounds except the jump sound small and super jump, I am using tone and a passive buzzer and a WAV or MP3 or any other format is to large, it must be using Tone.

For sound effects as well, I could have used square waves as up to that point, but since I had better sound now, I decided to leave the mode as it was for sound effects and use the timbre of musical instruments. For example, the sound for jumping is a pan flute.


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Right. It was decided that we should give him a voice. In 3D, I couldn't get the jump sound to match the action right. So I put in a sound for when he lifted off and for when he landed, and I had him make a sound with his voice. A lot changed starting with the N64. Including how I viewed sound effects.

Rob used the accelerometer in the Wii Nunchuck to sense when his kids jumped (which triggered a corresponding sound) and also used the device to control the other sound effects. For the sounds themselves, he used a birthday card that can record up to four different sounds.

I decided to try and recreate some of the sound effects from the Super Mario games. I got the sound effects from this soundboard specifically Fireball, Jump, Power-up and Warp Pipe. I've linked my patches here for people to have a look at and point me in the right direction for being more efficient with the sound creation and coding process.

I usually never find annoyances with details this minor in games, but from all the preview footage I've watched of this game the jump sound effect is so sharp, grating, and much louder than all of the sound effects.

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This is the sound that Mario & Luigi make when they jump in the video game Super Mario Bros.. It sounds very similar to, but shouldn't be confused with SLIDE, CARTOON - SHORT SPLING on the Hanna-Barbera Sound Effects Library.

First find the sounds you want to use. I just did a few google searches and came up with plenty. Follow the instructions on the card to program each sound effect into the card. After your sounds are programmed carefully pull the card open to find the sound board. It is glued on pretty good so be careful removing it from the card.

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