Marc Romera

Video game developer

My most notorious work in shipped video games

Guns N Bones - UE4 (PC)
First Person Shooter - Tower Defense with dynamic maps

  • Implemented & designed a complex AI decision making for every enemy in a game with dynamic maps, their behavior and player interaction
  • Tower Defense-like wave system as a singleton
  • Modular mutilation system with bone rigging
  • The tools required since the beginning so every system can be changed by a designer without needing to enter the engine using data tables.
  • Toon shader and overall shading using materials and post process

Godly Thief - Unity (PC)
2D Hack N' Slash Roguelite were you steal the abilities of your enemies

  • Implemented & designed the behavior of every enemy
  • Simple A* path finding system
  • Combat system
  • Wave system and pool based map generation

Syn Run - Unity (Android)
Rhythm Based mobile "Endless runner"

  • Implemented & designed the behavior of every enemy using a spline system
  • Optimization techniques in world generation and draw calls
  • Design and implementation of the climax boss fight
  • Monetization and shop implementation

Want to see my personal projects?

AI projectsPhysics and math simulationsProcedural animationsGame jams and more!

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