Outside of the main story, side quests are widely available via a suggestion box in the town square. Courtesy of varied civilian complaints, Corobo can accept missions that range from fetch quests to hunting and fighting that allow him to keep his public satisfied and increase finances. On some days, players are actually unable to do much due to events such as celebrations. After conquering a rival land, for example, the next day a massive parade is held in Alpoko. During this day, commanding people is a futile effort as they are too busy enjoying themselves. Saving progress can only be done in the kingdom.

Corobo attacks with his sceptre, but his attacks are extremely weak. Instead, he must have others do all fighting for him. All civilians and Corobo possess a set amount of life; should a civilian lose all of his he will die, while if the king dies it is game over. Scattered throughout the land are little hot springs that allow the player to replenish his life; however, in order to save and collect bounty, the player must travel back to Alpoko first.


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Corobo is a lonely boy who enjoys playing with his toys in his dark and cluttered room. One day, while chasing out a group of rats, he wanders into a mysterious land and finds a crown. Upon putting it on, he discovers that the crown allows him to give people orders with which they cannot refuse. Corobo is also appointed the ruler of a little kingdom known as Alpoko, accompanied by Howser the Bull Knight, his friends, Liam and Verde (who become Minister of Anything and Record Keeper, respectively), and a slew of obedient citizens.

After building up Alpoko slightly, Corobo is issued a challenge by a foreign kingdom, which he defeats and conquers, gaining more money, territory, and a princess to keep and be with. Howser then encourages Corobo to unify the other six kingdoms under his reign. These kingdoms are ruled by kings which are: the evil Onii King (the one who issued the challenge in the first place and the leader of a group of demons called Oniis), the drunken King Duvroc (who uses his skill with liquor as a form of fighting), the obese King Shiskebaboo (who uses his obesity to fight back), the riddling Omelet King (a weakling that has his men do all the work while he cowers on his toilet), The TV-obsessed TV Dinnah, the tall Long Sauvage (who is, in reality, a pygmy), and the giant eraser man King Jumbo Champloon (the first man created by "God"). While doing this, the little king also meets Skinny Ray, a man who claims that the universe is coming to an end as evidenced by earthquakes of growing magnitude, though nobody listens to him. Eventually, Corobo unifies the whole world and gains an additional six princesses; however, as the quakes escalate to Armageddon scale, it is decided that the king must build a flying machine (which he does) and discover the cause of Armageddon. Right before, he discovers that his kingdom has gone bankrupt and that all of his princesses demand to come.

Upon choosing any one of the princesses or Verde (who also loves Corobo) to be with him, the king sets forth into space only to discover that his universe is contained within a box, and that its inhabitants are actually microscopic in size. It is then revealed that many of the characters are actually fantasy versions of people the owner of the box knows (Howser being a deceased grandfather turned into a knight and many of the bosses being parodies of various influences throughout this person's life). In fact, Little King's Story appears to be a child's diary acted out in the box. After facing a nasty group of rats, who are the cause of the tremors, little Corobo discovers himself to be alone while a giant boy awakens and chases him into a corner, only for a light to reveal that the giant is actually Corobo as he was at the beginning of the story. The game ends there without telling us whether the entire story was Corobo's dream or if there are two respective Corobos (a miniature king version and a regular boy version), as well as two different worlds.

Kimura had previously worked on cult titles such as Moon: Remix RPG Adventure and Chulip, and came up with the concept of Little King's Story. Kimura states that his inspiration for the game came from The Little Prince, a storybook he read as child.[10] His goal the first year in development was to create a real-time strategy game with easy controls, specifically one that used the Wii Remote.[8]

New Little King's Story is not a sequel, but a non-canonical, alternative version of events that takes place in the world and general timespan of Little King's Story, featuring reinterpretations of several characters and a separate story. The continuity and events of New Little King's Story are therefore entirely unconnected to the storyline of Little King's Story.

New Little King's Story was met with a mixed reception, with many complaints surrounding the transition to the Playstation Vita. The game has been criticised for frequent performance issues, micro-transactions, and serving a fairly straightforward story. Several outlets were unimpressed to see the quirky humour and unique oil-painting aesthetic of the 2009 game replaced with anime-inspired tropes and visuals, despite the quality of the character redesigns. This new direction was unpopular with some compared to the international appeal intended for the first game, and appears to have been implemented to sate the PS Vita's core audience, since the system was often seen as a hit for fans of JRPGs. The English version was also scrutinised for its particularly poor translation, which also lacks the voice acting the Japanese version boasted; Philip Kollar from Polygon cites several instances of bizarre translations and mistakes, such as the line, "The crystal is the key bringing the end in the world to this dreams and phantasms." Some who had missed the chance to experience the original enjoyed the Vita version, as well as those who wanted the general RTS-RPG experience of Little King's Story on the go.

Released for the Wii in 2009, Little King's Story is probably my favourite game ever made. It features beautifully crafted cut scenes, a fleshed out story, and overall original gameplay (and very original bosses).

The explanation of his process isn't excruciatingly detailed, but it does get a little technical: He learned that the CPU was being bogged down by the DirectX 9 API, for instance, and so by "implementing various caches (for passes and materials) which prevent state changes unless they are necessary," he was able to improve framerates by more than 50 percent. He was also able to improve issues with intermittent stuttering, tweaked "framerate-dependent speed mismatches" to improve 60 fps playability, and added a 30 fps toggle that can be triggered in-game for players who'd rather switch when those issues arise. On top of all that, he added new graphical options, improved the launcher, and upgraded the controller support.

A remake, entitled New Little King's Story, was released for the PlayStation Vita, featuring a revamped art style, touch controls, and a story that isn't quite sure if it wants to be a sequel or a retelling.

Nice review. This only further confirms my already confirmed decision to get this game. The one niggling point is the longevity. Is it really as much of a marathon as I've heard? I'm afraid I'm a little time poor at the moment...

It sounds sort like crystl barriaers. And a little bit like sims. Both are not my first picks, but some of the other elements of the game really instrest me. I'll have to check it out. Oh, and Prosody, very nice review.

A wonderful game, a lot of strategy and adorable characters. Howser is a advisor with some big conquering plan in mind. Really 9/10 or maybe a little more...buy it if you like of strategy games or if you like light hearted games or if you like pretty graphics or of you like ... just get it.

Definitely a must-have for anyone going back to the Wii. It had a great story, lovable characters, silly (and occasionally dark) humour, the best boss fights I have ever seen, and of course, beautiful renditions of classical pieces.

Our little king is all grown up. After rising to power in Wii's Little King's Story, New Little King's Story sees King Corobo lose his kingdom during one heck of a party. After escaping with a small cadre of loyal subjects, Corobo must prove once more why he deserves to rule by rescuing lands and princesses alike from the clutches of invading demons.

However, there are several things that chip away at New Little King's Story, not least the occasionally inaccurate aiming during a fight. It can be tough to direct your followers exactly where you want, which can be very frustrating in the heat of battle. It's especially apparent as the encounters get bigger, though there is a guideline that you can switch on to help out. The camera feels a tad restrictive too; sometimes you really just want to shift it a little further up to look farther down the field.

The map is ill-considered too, which is a particular shame since it's so easy to get lost in the early stages while you're still finding your feet. Sub-quests are marked with big dots, but main quests are not. You can click on points via touch to see the names of locations, but the same action a millimetre the wrong way zooms the map out instead, so if you're checking multiple areas you might find yourself changing the magnification of the map repeatedly. Sometimes it can be a case of wandering around blindly until you happen upon the right direction when trying to push through main story missions; this is a game that might have benefited from waypoints and guide lines to give a little more assistance.

On top of that, New Little King's Story trades the painted story book art style found in the first game for an anim look that's already found in so many games. No longer is Corobo a chubby little imp with a nose that could have been stamped on with the painted edge of a chopped potato; he's matured into your standard manga pretty boy. The art is good, particularly the detailed still images seen in cutscenes and cute miniature in-game character models, but it loses some of the unique childish charm of the original. be457b7860

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