Using simulation, learners confront realistic approximation of life like situations. Simulation allows realistic practice without the expense or risk involved in real situations, such as driving and flight simulators. The simulation may involve participant roleplay, handling of materials and equipment, or interaction an application. This method promotes skills that emphasize accuracy and speed. Simulations also allow students to practice cooperation and teamwork, and can help foster leadership skills. Simulations can promote decision-making and build positive values and attitudes buy pudding students in unfamiliar roles.
Some applications can manage multiple variable simultaneously as a result they can realistically depict complex phenomena, such as the growth and change of a city or the physics of Bodies in Motion. Lerner's can manipulate these variables to observe their effects on the system being models.
As with tutorials, the computer's ability to dynamically present information is important in simulated instrumentation can change like the real thing, and processes such as plant growth can be graphically depicted.
The computer can contract or expand time to allow study of phenomena that are too slow (e.g., population growth) or too fast (e.g., chemical reaction) for normal classroom observation. The computer can also depict historical situations (e.g., nineteenth-century wagon train)
Many simulations include an element of chance or Randomness that makes them more realistic, allowing students to interact with them differently on different occasions.
Explain the purpose and procedures for the simulation. Make students aware of oversimplifications implicit in the simulation. Explain the goal to be achieved and, where appropriate, the role of each student.
Simulations can be confusing, and students may need guidance or direction in order to benefit from them. Questions, activities, and scenarios can fill this guidance role.
Allow participants to play out there rolls with a minimum input from you.
Conduct follow-up discussions or debriefing with students to maximize the benefits from the simulation. Provide feedback following the simulation.
For each of the following instructional activities, review the questions and reflectively consider how the various activities and strategies can be incorporated within your instructional materials:
What strategies will you use to hold students’ attention throughout the lesson?
What strategies will you use to help students see the relevance of the information?
Will you use to increase students’ confidence in learning?
What strategies will you use to increase student satisfaction in learning?
Do to help students understand the objectives of the current lesson?
What will you do to link the lesson to previous lesson?
What will you do to form transitions?
What will you do to summarize the lesson and Link it to future lessons?
What major content ideas will you present? In what sequence? Using what examples?
What will you do to help students understand and remember those ideas?
What will you do to help students see the relationships among the ideas?
What will you do to help students understand when and why the ideas will be useful?
What will you do to give students an opportunity to apply their new knowledge or skill?
How much guidance will you provide in what form will that guidance take?
In what way will you give students feedback about their performance during practice?
What will you do to determine whether students have achieved the learning objectives?
how will you give students feedback about their performance during the evaluation?
Provide practice in experimentation with skills
Provides immediate feedback on actions and decisions
Simple simplify world, complex in at after attribute and character
Is appealing, motivates intense effort, and increases learning
Can cause deep emotional involvement
Set up and debriefing can be time-consuming
Legends of Learning
game-based learning platform with over 1000 games and simulations covering 3rd-8th grade science curricula.
PhET Sims
Teachers can filter simulations by grade level and topic and use them to explore different ideas in the classroom. The goal of this organization is to increase STEAM literacy worldwide and create engaging interactive content that encourages students to ask questions and explore topics beyond what the common core demands.
Gizmos
interactive math and science simulations for grades 3-12. Over 400 Gizmos aligned to the latest standards help educators bring powerful new learning experiences to the classroom.