Arranged by order of increasing student interactivity.
Description text here
If we involve students and encourages social interaction through communication among players
Provides the opportunity for practice of skills with immediate feedback
Can be incorporated into many instructional situations to increase student motivation
Help students learn to deal with unpredictable circumstances
May involve students with competition more than others
Can be Time - consuming she set up if games have many components
Provide practice in experimentation with skills
Provides immediate feedback on actions and decisions
Simple simplify world, complex in at after attribute and character
Is appealing, motivates intense effort, and increases learning
Can cause deep emotional involvement
Set up and debriefing can be time-consuming
Promotes positive interdependence, individual accountability, collaborative and social skills, and group processing
Encourages trust building, communication, and Leadership skills
Facilitate student learning in academic as well as social areas
Involves students in Active Learning
Requires a compatible group of students (this may be difficult to form)
Takes more time to cover the same amount of content than other methods
Is less appealing to individuals who prefer to work alone
Increase comprehension and retention; students are required to work with everyday problems and to apply theory to practice
Involve Haier - level learning; students cannot solve problems by simply memorization and regurgitation
Provides students with the opportunity to learn from their mistakes
Develops responsibility as students learn to think independently
Limits the amount of content cover; can be time - consuming
Selecting, modifying, and/ or designing effective instructional problems can be time-consuming
Requires teachers to have good management skills to coach student without giving them the “answer”