Arranged by order of increasing student interactivity.
Description text here
Utilizes several senses; students can't see, here, and possibly experienced an actual event
Has dramatic appeal if the presenter uses good Showmanship technique, such as demonstrating an unexpected result or a discrepant event
Difficult for all students to CD demonstration
It's time-consuming if demonstrations are done live
Demonstrations may not go as planned
If we involve students and encourages social interaction through communication among players
Provides the opportunity for practice of skills with immediate feedback
Can be incorporated into many instructional situations to increase student motivation
Help students learn to deal with unpredictable circumstances
May involve students with competition more than others
Can be Time - consuming she set up if games have many components
Increase comprehension and retention; students are required to work with everyday problems and to apply theory to practice
Involve Haier - level learning; students cannot solve problems by simply memorization and regurgitation
Provides students with the opportunity to learn from their mistakes
Develops responsibility as students learn to think independently
Limits the amount of content cover; can be time - consuming
Selecting, modifying, and/ or designing effective instructional problems can be time-consuming
Requires teachers to have good management skills to coach student without giving them the “answer”
ovides repetitive practice in basic skills to enhance learning, build competency, and attain mastery
Promotes psychomotor and low-level cognitive skills
How to build speed and accuracy
Student can perceive it as boring
Does not teach when and how to apply the facts learned