Theme: First-Person Shooter
Engine: RabbitHole Engine (custom engine)
Duration: 15 weeks (20h/week)
Team: 16 people
Contribution: Enemy Spawn System, nodescripting, triggerboxes, difficulty mode select
Theme: Hack and Slash
Engine: RabbitHole Engine (custom engine)
Duration: 14 weeks (20h/week)
Team: 16 people
Contribution: enemy AI behavior, ability system, state machine, animations
Theme: Adventure
Engine: TGE
Duration: 8 weeks (20h/week)
Team: 16 people
Contribution: shadows, ambient light, directional light, pointlights
Theme: Platformer
Engine: TGE
Duration: 12 weeks (20h/week)
Team: 13 people
Contribution: lighting, pointlights, custom shader, menu states, UI
Theme: Puzzle (Mobile Game)
Engine: Unity
Duration: 6 weeks (15h/week)
Team: 15 people
Contribution: UI, animations
Theme: Obstacle Course
Engine: Unity
Duration: 6 weeks (15h/week)
Team: 13 people
Contribution: player death counter, score count for collectibles